12.12.1 → 12.13.1
Q
− Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.While using the rocket launcher, Jinx's Attacks deal {{ rocketdamage }} physical damage to the target and nearby enemies, gain 50/80/110/140/170 range, cost Mana, and scale 10% less with bonus Attack Speed.While using the minigun, Jinx' Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (+5/30/55/80/105% %i:scaleAS% max).
+ Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.While using the rocket launcher, Jinx's Attacks deal {{ rocketdamage }} physical damage to the target and nearby enemies, gain 50/80/110/140/170 range, cost Mana, and scale 10% less with bonus Attack Speed.While using the minigun, Jinx' Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (+5/30/55/80/105% %i:scaleAS% max).{{ spellmodifierdescriptionappend }}
W
− Jinx fires a shock blast that deals -40/10/60/110/160 (+1.6 AD) physical damage to the first enemy hit, Slows them by 20/30/40/50/60%, and reveals them for 2 seconds.
+ Jinx fires a shock blast that deals -40/10/60/110/160 (+1.6 AD) physical damage to the first enemy hit, Slows them by 20/30/40/50/60%, and reveals them for 2 seconds.{{ spellmodifierdescriptionappend }}
E
− Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing 20/70/120/170/220 (+1 AP) magic damage to nearby enemies.
+ Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing 20/70/120/170/220 (+1 AP) magic damage to nearby enemies.{{ spellmodifierdescriptionappend }}
R
− Jinx fires a rocket that explodes on the first enemy champion hit, dealing 25/25/40 (+0.15 AD) to 100/250/400 (+1.5 AD) + 20/25/30% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage.Missing Health damage cannot exceed 800 against Monsters.
+ Jinx fires a rocket that explodes on the first enemy champion hit, dealing 25/25/40 (+0.15 AD) to 100/250/400 (+1.5 AD) + 20/25/30% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage.Missing Health damage cannot exceed 800 against Monsters.{{ spellmodifierdescriptionappend }}
Jinx