3.12.26 → 10.15.1
| armor | 13 | → | 28 | Toughness |
| attack damage | 50 | → | 57 | Damage |
| attack damage/lvl | 3 | → | 3.4 | Damage |
| health | 420 | → | 610 | Toughness |
| health/lvl | 80 | → | 86 | Toughness |
| hp regen | 5 | → | 3.75 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 170 | → | 245 | Tempo |
| mp regen | 5 | → | 6.7 | Tempo |
Passive
− Jinx receives massively increased Movement Speed whenever she kills or destroys an enemy champion or tower.
+ Jinx receives massively increased Movement Speed and Attack Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds.
Q
− Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed while attacks with Fishbones deal area of effect damage and gain increased range.
+ Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
− Jinx swaps weapons.Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies, gain 75/100/125/150/175 range, and drain mana. Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 50/70/90/110/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
+ Jinx swaps weapons.Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%.Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
W
− Jinx fires a shock blast that deals 30/75/120/165/210 (+1.40 AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.
+ Jinx fires a shock blast that deals 10/60/110/160/210 (+1.60 AD) Physical Damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.Zap!'s cast time decreases as Jinx gains Attack Speed.
E
− Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
+ Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
− Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 120/175/230/285/340 (+1 AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
+ Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+1 AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
R
− Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing health.
+ Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
− Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 150/200/250 (+0.50 AD) to 300/400/500 (+1 AD) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.
+ Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing {{ damagefloor }} to {{ damagemax }} Physical Damage plus 20/25/30% of the target's missing Health. Nearby enemies take 80% Damage.
Jinx