3.12.26 → 16.3.1
| armor | 13 | → | 26 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 50 | → | 59 | Damage |
| attack damage/lvl | 3 | → | 3.25 | Damage |
| health | 420 | → | 630 | Toughness |
| health/lvl | 80 | → | 105 | Toughness |
| hp regen | 5 | → | 3.75 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 170 | → | 260 | Tempo |
| mana/lvl | 45 | → | 50 | Tempo |
| mp regen | 5 | → | 6.7 | Tempo |
Passive
− Jinx receives massively increased Movement Speed whenever she kills or destroys an enemy champion or tower.
+ Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Q
− Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed while attacks with Fishbones deal area of effect damage and gain increased range.
+ Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
− Jinx swaps weapons.Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies, gain 75/100/125/150/175 range, and drain mana. Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 50/70/90/110/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
+ Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.While using the rocket launcher, Jinx's Attacks deal 1.1 AD physical damage to the target and nearby enemies, gain 75/100/125/150/175 range, cost Mana, and scale 10% less with bonus Attack Speed.While using the minigun, Jinx's Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (+5/30/55/80/105% %i:scaleAS% max).{{ spellmodifierdescriptionappend }}
W
− Jinx fires a shock blast that deals 30/75/120/165/210 (+1.40 AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.
+ Jinx fires a shock blast that deals -40/10/60/110/160 (+1.400 AD) physical damage to the first enemy hit, Slows them by 30/40/50/60/70%, and reveals them for 2 seconds.{{ spellmodifierdescriptionappend }}
E
− Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
+ Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
− Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 120/175/230/285/340 (+1 AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
+ Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing 40/90/140/190/240 (+1 AP) magic damage to nearby enemies.{{ spellmodifierdescriptionappend }}
R
− Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing health.
+ Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
− Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 150/200/250 (+0.50 AD) to 300/400/500 (+1 AD) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.
+ Jinx fires a rocket that explodes on the first enemy champion hit, dealing 5/20/35 (+0.120 AD) to 50/200/350 (+1.2 AD) + 20/25/30% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage.Missing Health damage cannot exceed 1200 against Monsters.{{ spellmodifierdescriptionappend }}
Jinx