Jinx

since 3.12.26 76 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.4.1now
table view
patchsimilarityshared dims
16.4.1100.0%57
16.5.1 (now)100.0%57
16.1.199.8%57
15.23.197.1%57
15.19.196.2%57
11.4.196.0%45
11.3.195.8%45
14.10.194.8%57
13.11.194.7%55
14.11.194.6%57
13.20.194.6%55
13.23.194.6%55
14.9.194.6%55
15.6.194.5%57
15.17.194.5%57
13.10.194.4%57
14.23.194.3%57
15.5.194.3%57
13.9.194.2%55
13.5.194.2%55
14.18.194.1%57
12.10.192.7%55
12.13.192.7%55
13.3.192.6%55
11.8.192.5%53
10.22.192.4%39
12.20.192.3%55
12.19.192.3%55
10.11.191.9%31
10.16.191.9%31
10.18.191.9%31
11.10.191.7%55
11.11.191.7%55
11.18.191.7%55
11.21.191.7%55
9.7.191.7%31
9.24.191.7%31
9.24.291.7%31
10.2.191.7%31
9.2.191.1%29
12.6.191.1%55
12.8.191.0%55
8.23.185.8%35
9.1.185.8%35
8.15.183.0%35
8.18.183.0%35
8.11.182.9%35
8.13.182.9%35
8.2.180.9%35
8.3.180.9%35
8.4.180.9%35
5.8.179.8%33
5.10.179.8%33
5.22.178.8%35
6.4.178.8%35
6.9.178.8%35
7.15.178.5%31
7.9.178.2%33
7.22.178.0%31
7.23.178.0%31
4.20.177.4%33
5.4.177.4%33
6.10.177.2%35
6.17.177.2%35
6.20.177.2%35
7.1.177.2%35
7.7.177.0%33
8.1.174.7%31
4.5.474.2%31
4.13.174.2%31
4.15.174.2%31
4.17.174.2%31
4.18.174.2%31
3.13.173.8%31
4.1.273.7%31
4.4.273.7%31
3.12.2673.3%33

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.8%-9.6%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.13.1-3.8%-3.8%49
4.1.2-0.6%-4.4%49
4.4.20.0%-4.4%49
4.5.4+0.5%-3.9%49
4.13.10.0%-3.9%49
4.15.10.0%-3.9%49
4.17.10.0%-3.9%49
4.18.10.0%-3.9%49
4.20.1+2.6%-1.3%49
5.4.10.0%-1.3%55
5.8.1-5.8%-7.1%55
5.10.10.0%-7.1%53
5.22.1-0.2%-7.3%53
6.4.10.0%-7.3%55
6.9.10.0%-7.3%55
6.10.1+1.5%-5.9%55
6.17.1+2.4%-3.4%55
6.20.1-0.4%-3.9%53
7.1.10.0%-3.9%53
7.7.10.0%-3.9%51
7.9.1+2.0%-1.9%51
7.15.10.0%-1.9%49
7.22.1+0.8%-1.1%49
7.23.10.0%-1.1%49
8.1.1-2.0%-3.1%49
8.2.1-2.0%-5.1%49
8.3.1+0.0%-5.1%57
8.4.10.0%-5.1%57
8.11.1-0.4%-5.5%59
8.13.1+0.4%-5.1%59
8.15.1+0.1%-5.0%59
8.18.10.0%-5.0%59
8.23.1+1.7%-3.3%59
9.1.10.0%-3.3%59
9.2.10.0%-3.3%49
9.7.10.0%-3.3%49
9.24.10.0%-3.3%51
9.24.20.0%-3.3%51
10.2.10.0%-3.3%51
10.11.1+0.1%-3.2%51
10.16.10.0%-3.2%51
10.18.10.0%-3.2%51
10.22.1-1.2%-4.3%41
11.3.1-3.0%-7.4%43
11.4.1+0.2%-7.2%49
11.8.10.0%-7.2%49
11.10.1-0.1%-7.3%57
11.11.10.0%-7.3%59
11.18.10.0%-7.3%57
11.21.10.0%-7.3%55
12.6.1-1.0%-8.3%55
12.8.1-0.1%-8.5%55
12.10.1+2.0%-6.4%55
12.13.10.0%-6.4%55
12.19.1+0.9%-5.6%55
12.20.1-0.5%-6.1%55
13.3.1+0.3%-5.8%53
13.5.1+2.7%-3.1%53
13.9.1-0.1%-3.3%53
13.10.10.0%-3.3%53
13.11.1-0.5%-3.8%53
13.20.1+0.6%-3.2%53
13.23.10.0%-3.2%53
14.9.10.0%-3.2%53
14.10.10.0%-3.2%53
14.11.1-0.1%-3.4%55
14.18.1+0.5%-2.8%55
14.23.1+0.2%-2.6%55
15.5.10.0%-2.6%55
15.6.1-0.5%-3.1%55
15.17.10.0%-3.1%55
15.19.1+1.7%-1.4%55
15.23.1-1.6%-3.0%55
16.1.1-2.8%-5.8%55
16.4.1-0.2%-6.0%55
16.5.10.0%-6.0%55

3.12.26 vs 16.1.1 — by dimension

Damage59%Toughness68%Control100%Utility100%Tempo82%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage58.8%11
Toughness67.8%8
Control100.0%2
Utility100.0%2
Tempo82.3%10

73.1% overall · 33 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.12.26 16.3.1

armor1326Toughness
armor/lvl3.54.7Toughness
attack damage5059Damage
attack damage/lvl33.25Damage
health420630Toughness
health/lvl80105Toughness
hp regen53.75Toughness
magic resist/lvl01.3Toughness
mana170260Tempo
mana/lvl4550Tempo
mp regen56.7Tempo

Passive

description

− Jinx receives massively increased Movement Speed whenever she kills or destroys an enemy champion or tower.

+ Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Q

cooldown 1 0.9 Tempo
cost 20 Tempo
description

− Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed while attacks with Fishbones deal area of effect damage and gain increased range.

+ Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

range 600
resource {{ cost }} Mana per Rocket {{ cost }} Mana Per Rocket
damage.base - 1.1 AD Damage
minigunattackspeedduration - 2.5 Utility
minigunattackspeedmax - 5/30/55/80/105 Utility
minigunattackspeedstacks - 3 Utility
utility.attack_speed 50/70/90/110/130 - Utility
utility.attack_speed_penalty - 10 Utility
tooltip

− Jinx swaps weapons.Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies, gain 75/100/125/150/175 range, and drain mana. Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 50/70/90/110/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.

+ Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.While using the rocket launcher, Jinx's Attacks deal 1.1 AD physical damage to the target and nearby enemies, gain 75/100/125/150/175 range, cost Mana, and scale 10% less with bonus Attack Speed.While using the minigun, Jinx's Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (+5/30/55/80/105% %i:scaleAS% max).{{ spellmodifierdescriptionappend }}

W

cooldown 10/9/8/7/6 8/7/6/5/4 Tempo
cost 45/50/55/60/65 40/45/50/55/60 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration - 2 Control
damage.ad_ratio 1.40 - Damage
damage.base 30/75/120/165/210 - Damage
damage.total - -40/10/60/110/160 (+1.400 AD) Damage
tooltip

− Jinx fires a shock blast that deals 30/75/120/165/210 (+1.40 AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.

+ Jinx fires a shock blast that deals -40/10/60/110/160 (+1.400 AD) physical damage to the first enemy hit, Slows them by 30/40/50/60/70%, and reveals them for 2 seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 20/19/18/17/16 24/20.5/17/13.5/10 Tempo
cost 50 90 Tempo
description

− Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

+ Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

range 950 925
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.root_duration - 1.5 Control
damage.ap_ratio 1 - Damage
damage.base 120/175/230/285/340 - Damage
damage.total - 40/90/140/190/240 (+1 AP) Damage
misc.duration - 5
tooltip

− Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 120/175/230/285/340 (+1 AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.

+ Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing 40/90/140/190/240 (+1 AP) magic damage to nearby enemies.{{ spellmodifierdescriptionappend }}

R

cooldown 90/75/60 85/65/45 Tempo
description

− Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing health.

+ Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 0.50 - Damage
damage.ad_ratio_max 1 - Damage
damage.base 150/200/250 5/20/35 (+0.120 AD) Damage
damage.max 300/400/500 50/200/350 (+1.2 AD) Damage
damage.monster_cap - 1200 Damage
damage.percent_missing_health 25/30/35 20/25/30 Damage
damage.percent_secondary_targets - 80 Damage
tooltip

− Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 150/200/250 (+0.50 AD) to 300/400/500 (+1 AD) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.

+ Jinx fires a rocket that explodes on the first enemy champion hit, dealing 5/20/35 (+0.120 AD) to 50/200/350 (+1.2 AD) + 20/25/30% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage.Missing Health damage cannot exceed 1200 against Monsters.{{ spellmodifierdescriptionappend }}