0.151.2 → 16.8.1
| armor | 15 | → | 28 | Toughness |
| armor/lvl | 3.5 | → | 5 | Toughness |
| attack damage | 50 | → | 49 | Damage |
| attack damage/lvl | 3.300 | → | 3 | Damage |
| attack_range | 425 | → | 525 | Damage |
| health | 410 | → | 630 | Toughness |
| health/lvl | 86 | → | 109 | Toughness |
| hp regen | 4.7 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 240 | → | 374 | Tempo |
| mana/lvl | 60 | → | 40 | Tempo |
| mp regen | 6.8 | → | 13 | Tempo |
| mp regen/lvl | 0.65 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Karma gains increased Ability Power corresponding to her % of missing Health.
+ Karma's damaging abilities will reduce the cooldown of Mantra.
Q
− Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
+ Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
− Karma sends forth hidden blades from her fans, dealing 70/110/150/190/230/270 (+0.60 AP) magic damage to units in a cone in front of her.Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone for 35/55/75/95/115/135 plus 5% (+0.02% AP) of their missing Health.
+ Karma fires a blast of energy, dealing 10/60/110/160/210 (+0.700 AP) magic damage to the first target hit and surrounding enemies, and Slowing them by 40% for 1.5 seconds.{{ spellmodifierdescriptionappend }}
W
− Karma creates a beam between an ally or enemy. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
+ Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
− Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move 10/12/14/16/18/20% faster and enemy anchors are slowed by 10/12/14/16/18/20%. The beam deals 80/125/170/215/260/305 (+0.70 AP) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
+ Karma tethers herself to a champion or jungle monster, dealing 15/40/65/90/115 (+0.450 AP) magic damage and revealing them for 2s. If the tether remains unbroken, the target takes 15/40/65/90/115 (+0.450 AP) magic damage again and is Rooted for 1.5/1.6/1.7/1.80/1.90s.{{ spellmodifierdescriptionappend }}
E
− Karma summons a protective shield that absorbs incoming damage.Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemy units around Karma's target.
+ Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
− Karma summons a protective shield that absorbs 80/120/160/200/240/280 (+0.80 AP) damage for 5 seconds.Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing 80/120/160/200/240/280 (+0.80 AP) magic damage to enemy units around her target.
+ Karma grants an allied champion 30/80/130/180/230 (+0.6 AP) Shield for 2.5s and 40% Move Speed for 2s.{{ spellmodifierdescriptionappend }}
R
− Karma empowers her next ability with an additional effect. Karma gains a charge every 30/25/20 seconds up to 2 charges.The refresh rate is reduced by Cooldown Reduction.
+ Karma empowers her next Ability used within 8 seconds.Inner Flame: Deals an additional -20/40/100/160 (+0.3 AP) magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional -50/40/130/220 (+0.5 AP) magic damage.Focused Resolve: Karma will restore 17 (+0.010 AP) missing Health at the beginning and end of the tether, and Root for 0.25/0.5/0.75/1s longer.Inspire: Karma shields her target for 5/45/85/125 (+0.450 AP) more Shield, and also shields allies near her target, granting them 5/45/85/125 (+0.450 AP) Shield and 15% Move Speed.{{ spellmodifierdescriptionappend }}
Karma