0.154.3 → 3.6.14
| health | 410 | → | 383 | Toughness |
| health/lvl | 86 | → | 83 | Toughness |
| mana | 240 | → | 290 | Tempo |
| mana/lvl | 60 | → | 50 | Tempo |
| armor | 15 | → | 10 | Toughness |
| armor/lvl | 3.5 | → | 3.8 | Toughness |
| attack_range | 425 | → | 525 | Damage |
Passive
− Karma gains increased Ability Power corresponding to her % of missing Health.
+ Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)
Q
− Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
+ Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
− Karma sends forth hidden blades from her fans, dealing 70/110/150/190/230/270 (+0.60 AP) magic damage to units in a cone in front of her.(+0.02% AP) of their missing Health.
+ Fires a blast of energy that explodes upon enemy contact, dealing 80/125/170/215/260 (+0.60 AP) magic damage to enemies in the area and slowing their Movement Speed by {{ e4 }}% for 1.5 seconds. (+0.30 AP) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds the circle erupts, dealing 0 (+0.60 AP) magic damage to enemies in the area.
W
− Karma creates a beam between an ally or enemy. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
+ Karma creates a tether between herself and a targeted enemy, dealing damage over time and revealing them. If the tether is not broken, the enemy will be rooted.Mantra Bonus: Karma strengthens the link, dealing bonus damage and healing.
− Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move 10/12/14/16/18/20% faster and enemy anchors are slowed by 10/12/14/16/18/20%. The beam deals 80/125/170/215/260/305 (+0.70 AP) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.The beam breaks if the bonded target is stealthed.Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
+ Links Karma to target enemy champion, revealing them, and dealing 60/110/160/210/260 (+0.60) APmagic damage over 2 seconds, rooting them in place for 1/1.25/1.5/1.75/2 seconds if the link is not broken.(+0.60) APbonus magic damage and heals Karma over the duration for 25% (+0.01% AP) of her missing Health.
E
− Karma summons a protective shield that absorbs incoming damage.Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemy units around Karma's target.
+ Karma summons a protective shield that absorbs incoming damage and increases the movement speed of the protected ally.Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemies and applying Inspire to allied champions.
− Karma summons a protective shield that absorbs 80/120/160/200/240/280 (+0.80 AP) damage for 5 seconds.(+0.80 AP) magic damage to enemy units around her target.
+ Target ally gains a shield, granting 40/45/50/55/60% Movement Speed for 1.5 seconds and absorbing 80/120/160/200/240 (+0.50 AP) damage for 4 seconds.(+0 AP) magic damage to enemy units around her target. Allied champions around her target gain half that amount as a shield, and are also hasted by 60%.
R
− Karma empowers her next ability with an additional effect. Karma gains a charge every 30/25/20 seconds up to 2 charges.The refresh rate is reduced by Cooldown Reduction.
+ Karma empowers her next ability within 8 seconds for an additional effect. Soulflare: Deals bonus magic damage and leaves behind a circle of flame, heavily slowing enemies and dealing damage after a brief delay. Renewal: The link deals bonus magic damage to her target, healing Karma for 25% of her missing Health while the two are linked. Defiance: Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.
Karma