0.151.2 → 14.21.1
| armor | 11 | → | 21 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 42.2 | → | 46 | Damage |
| health | 390 | → | 620 | Toughness |
| health/lvl | 75 | → | 110 | Toughness |
| hp regen | 5.5 | → | 6.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 270 | → | 467 | Tempo |
| mana/lvl | 61 | → | 31 | Tempo |
| mp regen | 6.5 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.
+ Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Q
− Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
+ Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.
− Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.30 AP) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
+ Karthus creates a blast of magic, dealing 21/40/59/78/97 (+0.350 AP) magic damage. If the blast hits only one enemy, it instead deals 42/80/118/156/194 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}
W
− Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
+ Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.
− Creates a wall at target location that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).
+ Karthus creates a wall that lasts for 5 seconds. Enemies that pass through lose 25% Magic Resist MR for 5 seconds and are Slowed by 40/50/60/70/80% decaying over the duration.{{ spellmodifierdescriptionappend }}
E
− Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
+ Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
− Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.Toggle On: Drains {{ cost }} Mana to deal 30/50/70/90/110 (+0.25 AP) magic damage to nearby enemies each second.
+ Passive: When Karthus kills a unit, he restores 10/20/30/40/50 Mana Mana.Toggle: Karthus creates a necrotic aura, dealing 10/30/50/70/90 (+0.2 AP) magic damage per second to nearby enemies.{{ spellmodifierdescriptionappend }}
R
− After channeling for 3 seconds, Karthus deals 250/400/550 (+0.60 AP) magic damage to all enemy champions (regardless of distance).
+ Karthus channels for 3 seconds, then deals 50/200/350 (+0.700 AP) magic damage to enemy champions, regardless of distance.{{ spellmodifierdescriptionappend }}
Karthus