0.151.2 → 6.3.1
| armor | 11 | → | 20.88 | Toughness |
| attack damage | 42.2 | → | 45.66 | Damage |
| health | 390 | → | 516 | Toughness |
| hp regen | 5.5 | → | 6.42 | Toughness |
| mana | 270 | → | 372.48 | Tempo |
| mp regen | 6.5 | → | 6 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.
+ Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.
Q
− Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.30 AP) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
+ Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.30 AP) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
W
− Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
+ Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
E
− Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
+ Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Karthus