0.151.2 → 8.22.1
| armor | 11 | → | 20.88 | Toughness |
| attack damage | 42.2 | → | 45.66 | Damage |
| attack speed | 0.625 | → | 0 | Damage |
| health | 390 | → | 528 | Toughness |
| health/lvl | 75 | → | 87 | Toughness |
| hp regen | 5.5 | → | 6.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 270 | → | 467 | Tempo |
| mana/lvl | 61 | → | 30.5 | Tempo |
| mp regen | 6.5 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.
+ Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.
Q
− Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.30 AP) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
+ Creates a delayed blast at Karthus' cursor position dealing 50/70/90/110/130 (+0.30 AP) magic damage to each nearby enemy.If the blast hits only a single unit it deals double damage.
W
− Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
+ Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
− Creates a wall at target location that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).
+ Creates a wall that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).
E
− Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
+ Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Karthus