0.151.2 → 10.22.1
| armor | 14 | → | 19 | Toughness |
| armor/lvl | 3.2 | → | 2.8 | Toughness |
| attack damage | 52.3 | → | 58.852 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack speed | 0.61 | → | 0.64 | Damage |
| health | 433 | → | 576 | Toughness |
| health/lvl | 78 | → | 90 | Toughness |
| hp regen | 6.95 | → | 6 | Toughness |
| magic resist/lvl | 1.25 | → | 0.5 | Toughness |
| mana | 230 | → | 397.6 | Tempo |
| mana/lvl | 45 | → | 67 | Tempo |
| mp regen | 6.9 | → | 6 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 315 | → | 335 | Mobility |
Passive
− Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.
+ Kassadin takes reduced magic damage and ignores unit collision.
Q
− Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.
+ Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
− Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.70 AP) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).
+ Kassadin fires an orb of void energy that deals 65/95/125/155/185 (+0.70 AP) magic damage and interrupts channels.The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+0.30 AP) magic damage for 1.5 seconds.
W
− Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.
+ Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
− Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.30 AP) magic damage.
+ Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+0.10 AP) bonus magic damage.Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 70/95/120/145/170 (+0.80 AP) bonus magic damage and restore 4/4.5/5/5.5/6% of his missing Mana (increases to 20/22.5/25/27.5/30% Mana against champions).
E
− Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.70 AP) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
+ Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+0.80 AP) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.
R
− Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.
+ Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
− Kassadin teleports to a nearby location dealing 60/70/80 (+0.80 AP) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs {{ cost }} additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.
+ Kassadin teleports to a nearby location dealing 80/100/120 (+{{ f2 }} Mana) (+0.40 AP) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+{{ f1 }} Mana) (+{{ f3 }} AP) magic damage per stack, stacking up to 4 times.
Kassadin