0.151.2 → 16.11.1
| armor | 14 | → | 21 | Toughness |
| armor/lvl | 3.2 | → | 4 | Toughness |
| attack damage | 52.3 | → | 59 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack speed | 0.61 | → | 0.64 | Damage |
| health | 433 | → | 646 | Toughness |
| health/lvl | 78 | → | 113 | Toughness |
| hp regen | 6.95 | → | 6 | Toughness |
| magic resist/lvl | 1.25 | → | 1.3 | Toughness |
| mana | 230 | → | 400 | Tempo |
| mana/lvl | 45 | → | 87 | Tempo |
| mp regen | 6.9 | → | 6 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 315 | → | 335 | Mobility |
Passive
− Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.
+ Kassadin takes reduced magic damage and ignores unit collision.
Q
− Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.
+ Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
− Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.70 AP) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).
+ Kassadin fires an orb of void energy, dealing 35/65/95/125/155 (+0.700 AP) magic damage and interrupting channels. Kassadin also gains 50/80/110/140/170 (+0.3 AP) Magic Shield for 1.5 seconds.{{ spellmodifierdescriptionappend }}
W
− Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.
+ Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
− Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.30 AP) magic damage.
+ Passive: Kassadin's Attacks deal an additional 25 (+0.1 AP) magic damage.Active: Kassadin charges his blade, causing his next Attack to deal 25/50/75/100/125 (+0.8 AP) magic damage and restore 3.5/4/4.5/5/5.5% missing Mana Mana, increased to 17.5/20/22.5/25/27.5% Mana against champions.{{ spellmodifierdescriptionappend }}
E
− Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.70 AP) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
+ Passive: Force Pulse's Cooldown is reduced by 0.75 second whenever any Ability is used near Kassadin.Active: Kassadin unleashes a void pulse, dealing 40/70/100/130/160 (+0.700 AP) magic damage and Slowing by 50/50/55/60/65% for 1 second.{{ spellmodifierdescriptionappend }}
R
− Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.
+ Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
− Kassadin teleports to a nearby location dealing 60/70/80 (+0.80 AP) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs {{ cost }} additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.
+ Kassadin teleports to a nearby location, dealing 70/70/90 (+0.5 AP) magic damage.Each subsequent use of this Ability within the next 15 seconds doubles the Mana cost and deals an additional 35/35/45 (+0.07 AP) magic damage. The cost and damage increases can stack up to 4 times.{{ spellmodifierdescriptionappend }}
Kassadin