4.3.18 → 4.4.2
| attack_range | 125 | → | 150 | Damage |
Passive
− Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.
+ Kassadin takes 15% reduced magic damage and ignores unit collision.
Q
− Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.
+ Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
− Kassadin fires a void bolt, dealing 80/110/140/170/200 (+0.70 AP) magic damage and silencing the target for 1/1.25/1.5/1.75/2 second(s).
+ Kassadin fires an orb of void energy at a target enemy, dealing 80/105/130/155/180 (+0.70 AP) magic damage and interrupting channels.(+0.30 AP) magic damage for 1.5 seconds.
W
− Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.
+ Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
− Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.30 AP) magic damage.
+ Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+0.10 AP) bonus magic damage.Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+0.60 AP) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% Mana against champions).
E
− Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/120/160/200/240 (+0.70 AP) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
+ Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.(+0.70 AP) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
R
− Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cause them to cost additional Mana. Multiple champion hits with Riftwalks in a short period of time cause them to deal additional damage.
+ Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
− Kassadin teleports to a nearby location dealing 80/100/120 (+0.80 AP) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 50/55/60 (+0.10 AP) additional damage, stacks up to 10 times.If Kassadin hits an enemy champion with Riftwalk, it refunds 50% of the cost.
+ Kassadin teleports to a nearby location dealing 80/100/120 (+{{ f2 }} Mana) magic damage to surrounding enemy units.(+{{ f1 }} Mana) magic damage per stack, stacks up to 4 times.
Kassadin