10.19.1 → 10.20.1
Q
− Throws a shuriken that deals 75/115/155/195/235 (+0.75 AP) magic damage to the first enemy it hits.
+ Kennen throws a shuriken, dealing {{ totaldamage }} magic damage to the first enemy hit.
W
− Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 10/20/30/40/50 (+{{ f1 }} AD) (+0.20 AP) and adds a Mark of the Storm to his target.Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing 60/85/110/135/160 (+0.80 AP) magic damage.
+ Passive: Every 5th Attack deals an additional {{ totaldamagepassive }} magic damage.Active: Kennen sends out a blast of electricity, dealing {{ totaldamageactive }} magic damage to nearby enemies affected by Mark of the Storm.
E
− Kennen turns into a ball of lightning for up to 2 seconds, dealing 40/80/120/160/200 (+0.80 AP) magic damage to enemies he passes through.While a ball of lightning, Kennen gains 100% movement speed. Kennen is refunded 40 energy if he damages at least one enemy in this form.Upon returning to his normal form, Kennen gains 30/40/50/60/70% attack speed for 4 seconds.Lightning Rush deals 50% damage to minions.Kennen ignores unit collision while he is a ball of lightning.
+ Kennen turns into a ball of lightning, gaining 100% Move Speed, dealing {{ totaldamage }} magic damage to enemies he passes through, and becoming ghosted for 2 seconds. If Kennen damages at least one enemy, he gains 40 Energy. After this ability ends, Kennen gains 30/40/50/60/70% Attack Speed for 4 seconds.
R
− Summons a magical storm for 3 seconds that grants him 0/20/40 Armor and Magic Resist and deals {{ pertickdamagecalculated }} magic damage to all enemies near Kennen every 0.5 seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
+ Kennen unleashes a magical storm, dealing {{ pertickdamagecalculated }} magic damage to all nearby enemies every 0.5 seconds, and gaining 0/20/40 Armor Armor and 0/20/40 Magic Resist MR for 3 seconds. Successive hits deal 10% increased damage for each hit the enemy has already suffered.
Kennen