Kindred

since 5.19.1 49 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S5S6S7S8S9S10S11S12S13S14S15S1614.17.1now
table view
patchsimilarityshared dims
14.17.1100.0%47
15.7.1100.0%47
15.13.1100.0%47
16.1.1 (now)100.0%47
14.10.199.2%47
14.11.199.2%47
14.14.198.7%47
13.11.194.7%47
13.17.194.5%43
13.13.194.5%47
13.3.194.1%47
13.10.194.1%47
12.23.193.7%47
11.6.193.3%35
11.7.193.3%35
11.1.192.9%33
13.14.192.7%43
12.10.192.5%47
12.11.192.5%47
12.13.192.5%47
10.6.191.7%37
8.23.191.1%37
9.24.191.1%37
9.24.291.1%37
7.22.190.4%37
11.8.190.1%47
11.9.189.8%47
11.11.189.8%47
11.13.189.8%47
11.20.189.8%47
11.24.189.8%47
7.13.189.4%37
7.12.188.9%37
7.11.188.8%37
7.9.188.4%35
8.12.188.4%37
8.13.188.4%37
8.15.188.4%37
6.11.187.8%35
6.12.187.8%35
8.1.187.7%37
7.3.187.3%35
6.13.187.3%35
6.9.186.9%35
6.2.185.5%35
6.4.185.5%35
6.7.185.5%35
5.22.284.6%35
5.24.184.6%35
5.19.184.0%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.4%-6.4%S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
5.22.2-0.9%-0.9%49
5.24.10.0%-0.9%47
6.2.1-0.8%-1.7%45
6.4.10.0%-1.7%45
6.7.10.0%-1.7%45
6.9.1+1.1%-0.6%45
6.11.1-2.0%-2.6%45
6.12.10.0%-2.6%45
6.13.1-0.4%-3.0%45
7.3.1+0.0%-3.0%45
7.9.1+2.2%-0.8%45
7.11.1-0.2%-1.0%41
7.12.1+0.1%-0.9%53
7.13.1+0.9%+0.0%53
7.22.1+1.3%+1.3%53
8.1.1-1.9%-0.6%53
8.12.1+1.1%+0.5%53
8.13.10.0%+0.5%53
8.15.10.0%+0.5%53
8.23.1+1.9%+2.4%53
9.24.10.0%+2.4%53
9.24.20.0%+2.4%53
10.6.1+1.0%+3.4%53
11.1.10.0%+3.4%35
11.6.10.0%+3.4%35
11.7.10.0%+3.4%35
11.8.10.0%+3.4%35
11.9.1+0.3%+3.7%45
11.11.10.0%+3.7%45
11.13.10.0%+3.7%45
11.20.10.0%+3.7%45
11.24.10.0%+3.7%45
12.10.1+2.1%+5.8%45
12.11.10.0%+5.8%45
12.13.10.0%+5.8%45
12.23.1+1.3%+7.1%45
13.3.1-0.5%+6.6%45
13.10.10.0%+6.6%45
13.11.1+0.6%+7.2%45
13.13.1-0.3%+6.9%45
13.14.1-5.1%+1.7%41
13.17.1-2.0%-0.2%41
14.10.1+4.8%+4.6%41
14.11.10.0%+4.6%47
14.14.1-0.7%+4.0%47
14.17.1+0.6%+4.6%47
15.7.10.0%+4.6%47
15.13.10.0%+4.6%47
16.1.10.0%+4.6%45

10.6.1 vs 11.1.1 — by dimension

Damage100%Toughness100%Control100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness100.0%8
Control100.0%4
Utility100.0%4
Tempo100.0%14

100.0% overall · 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.25.1 11.1.1

Q

damage.ad_ratio 0.65 - Damage
damage.base 60/80/100/120/140 - Damage
tooltip

− Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+0.65 AD) physical damage and gains {{ f2 }}% per level bonus attack speed for 4 seconds.Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.

+ Kindred vaults, firing an arrow at up to 3 enemies, dealing {{ totaldamage }} physical damage and gaining {{ totalqattackspeed }} Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.

W

control.slow_percent 50 - Control
damage.ap_ratio 0.20 - Damage
damage.base 25/30/35/40/45 - Damage
damage.monster_percent 50 - Damage
misc.duration 8.5 -
tooltip

− Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to {{ f1 }} per level health based on how much health Kindred is missing.Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+0.20 AD) plus {{ f3 }}% per level of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.

+ Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal {{ basewolfdamage }} plus {{ percentwolfdamage }} current Health magic damage.

E

control.slow_percent_internal 50 - Control
damage.ad_ratio 0.80 - Damage
damage.base 80/100/120/140/160 - Damage
misc.unknown 15 -
tooltip

− Cripple an enemy, slowing their movement speed by 50% for 1 second.(+{{ f3 }}%) health (Increased by Critical Strike Chance).[Maximum {{ e0 }} vs. monsters]

+ Kindred weakens an enemy, Slowing them by 50% for 1 second.Kindred's third Attack against the target within 4 seconds of each other directs Wolf to pounce on the enemy, dealing {{ basebitedamage }} plus {{ percentbitedamage }} missing Health physical damage.Wolf's pounce critically strikes for {{ critdamage }} physical damage instead if they are below {{ healththreshold }} Health.

R

tooltip

− Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 250/325/400.

+ Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 250/325/400 Health.