10.25.1 → 11.1.1
Q
− Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+0.65 AD) physical damage and gains {{ f2 }}% per level bonus attack speed for 4 seconds.Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
+ Kindred vaults, firing an arrow at up to 3 enemies, dealing {{ totaldamage }} physical damage and gaining {{ totalqattackspeed }} Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.
W
− Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to {{ f1 }} per level health based on how much health Kindred is missing.Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+0.20 AD) plus {{ f3 }}% per level of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.
+ Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal {{ basewolfdamage }} plus {{ percentwolfdamage }} current Health magic damage.
E
− Cripple an enemy, slowing their movement speed by 50% for 1 second.(+{{ f3 }}%) health (Increased by Critical Strike Chance).[Maximum {{ e0 }} vs. monsters]
+ Kindred weakens an enemy, Slowing them by 50% for 1 second.Kindred's third Attack against the target within 4 seconds of each other directs Wolf to pounce on the enemy, dealing {{ basebitedamage }} plus {{ percentbitedamage }} missing Health physical damage.Wolf's pounce critically strikes for {{ critdamage }} physical damage instead if they are below {{ healththreshold }} Health.
R
− Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 250/325/400.
+ Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 250/325/400 Health.
Kindred