12.12.1 → 12.13.1
Q
− Kindred vaults, firing an arrow at up to 3 enemies, dealing 60/85/110/135/160 (+0.75 AD) physical damage and gaining 0.25 Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.
+ Kindred vaults, firing an arrow at up to 3 enemies, dealing 60/85/110/135/160 (+0.75 AD) physical damage and gaining 0.25 Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.{{ spellmodifierdescriptionappend }}
W
− Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal 25/30/35/40/45 (+0.2 AD) plus 0.015 current Health magic damage.
+ Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal 25/30/35/40/45 (+0.2 AD) plus 0.015 current Health magic damage.{{ spellmodifierdescriptionappend }}
E
− Kindred weakens an enemy, Slowing them by 50% for 1 second.Kindred's third Attack against the target within 4 seconds of each other directs Wolf to pounce on the enemy, dealing 60/80/100/120/140 (+0.8 AD) plus 0.080 missing Health physical damage.Wolf's pounce critically strikes for 60/80/100/120/140 (+0.8 AD) plus {{ critdamage }} missing Health physical damage instead if they are below 0.15 (+0.5 Crit Chance) Health.
+ Kindred weakens an enemy, Slowing them by 50% for 1 second.Kindred's third Attack against the target within 4 seconds of each other directs Wolf to pounce on the enemy, dealing 60/80/100/120/140 (+0.8 AD) plus 0.080 missing Health physical damage.Wolf's pounce critically strikes for 60/80/100/120/140 (+0.8 AD) plus {{ critdamage }} missing Health physical damage instead if they are below 0.15 (+0.5 Crit Chance) Health.{{ spellmodifierdescriptionappend }}
R
− Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.
+ Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.{{ spellmodifierdescriptionappend }}
Kindred