5.19.1 → 15.24.1
| armor | 27 | → | 29 | Toughness |
| armor/lvl | 3.25 | → | 4.7 | Toughness |
| attack damage | 49 | → | 65 | Damage |
| attack damage/lvl | 2.2 | → | 3.25 | Damage |
| attack_speed.growth_percent | 2.5 | → | 3.5 | Damage |
| health | 540 | → | 595 | Toughness |
| health/lvl | 85 | → | 104 | Toughness |
| hp regen | 10 | → | 7 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mp regen | 6.97 | → | 7 | Tempo |
Passive
− Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic attacks.
+ Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Q
− Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/90/120/150/180 (+{{ f1 }} AD) physical damage.Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 2 seconds.
+ Kindred vaults, firing an arrow at up to 3 enemies, dealing 40/65/90/115/140 (+0.75 AD) physical damage and gaining 0.35 Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.{{ spellmodifierdescriptionappend }}
W
− Wolf enrages and attacks enemies around him.
+ Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
− Passive: As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains {{ f1 }} health from the target.Active: Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. (+{{ f2 }} AD) plus 40% of the damage from Mark of the Kindred.
+ Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal 20/25/30/35/40 (+0.2 AD) (+0.2 AP) plus 0.015 current Health magic damage.{{ spellmodifierdescriptionappend }}
E
− Cripple an enemy, slowing their movement speed by 70% for 1 second. (+{{ f1 }} AD) +5% of the target's maximum health. [Maximum 300 vs. monsters]
+ Kindred weakens an enemy, Slowing them by 30 (+0.05 AP)% for 1 second.Kindred's third Attack against the target within 4 seconds of each other directs Wolf to pounce on the enemy, dealing 50/80/110/140/170 (+1 AD) plus 0.05 missing Health physical damage.Wolf's pounce critically strikes for 50/80/110/140/170 (+1 AD) plus 0.05 missing Health physical damage instead if they are below 0.25 (+0.5 Crit Chance) Health.{{ spellmodifierdescriptionappend }}
R
− Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 200/250/300.
+ Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.{{ spellmodifierdescriptionappend }}
Kindred