5.19.1 → 7.10.1
| armor | 27 | → | 20 | Toughness |
| armor/lvl | 3.25 | → | 3.5 | Toughness |
| attack damage | 49 | → | 54 | Damage |
| attack damage/lvl | 2.2 | → | 1.7 | Damage |
| hp regen | 10 | → | 7 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mp regen | 6.97 | → | 6.972 | Tempo |
Passive
− Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic attacks.
+ Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic attacks and Dance of Arrows.
Q
− Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/90/120/150/180 (+{{ f1 }} AD) physical damage.Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 2 seconds.
+ Lamb vaults, firing up to 3 arrows at nearby enemies, dealing {{ f2 }} (+{{ f1 }} AD) physical damage.Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
W
− Passive: As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains {{ f1 }} health from the target.Active: Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. (+{{ f2 }} AD) plus 40% of the damage from Mark of the Kindred.
+ Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. (+{{ f2 }} AD) plus 40% of the damage from Mark of the KindredWolf maims monsters, dealing 50% increased damage to them and reducing their attack and movement speed by 50% for 2 seconds.
E
− Cripple an enemy, slowing their movement speed by 70% for 1 second. (+{{ f1 }} AD) +5% of the target's maximum health. [Maximum 300 vs. monsters]
+ Cripple an enemy, slowing their movement speed by 50% for 1 second. (+{{ f1 }} AD) +5% of the target's maximum health. [Maximum {{ e0 }} vs. monsters]
R
− Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 200/250/300.
+ Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 200/250/300.
Kindred