7.10.1 → 7.11.1
| attack damage/lvl | 1.7 | → | 2.260 | Damage |
Passive
− Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic attacks and Dance of Arrows.
+ Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Q
− Lamb vaults, firing up to 3 arrows at nearby enemies, dealing {{ f2 }} (+{{ f1 }} AD) physical damage.Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
+ Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 55/75/95/115/135 (+0.65 AD) physical damage and gains Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
W
− Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. (+{{ f2 }} AD) plus 40% of the damage from Mark of the KindredWolf maims monsters, dealing 50% increased damage to them and reducing their attack and movement speed by 50% for 2 seconds.
+ Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. (+0.20 AD) plus {{ f3 }}% per level of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their attack and movement speed by 50% for 2 seconds.
E
− Cripple an enemy, slowing their movement speed by 50% for 1 second. (+{{ f1 }} AD) +5% of the target's maximum health. [Maximum {{ e0 }} vs. monsters]
+ Cripple an enemy, slowing their movement speed by 50% for 1 second. (+0.80 AD) plus (+{{ f3 }}%) health (Increased by Critical Strike Chance).[Maximum {{ e0 }} vs. monsters]
Kindred