8.22.1 → 8.23.1
| attack speed | 0 | → | 0.625 | Damage |
Q
− Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+0.65 AD) physical damage and gains Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
+ Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+0.65 AD) physical damage and gains {{ f2 }}% per level bonus attack speed for 4 seconds.Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
W
− Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to {{ f1 }} health based on how much health Kindred is missing.Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. (+0.20 AD) plus {{ f3 }}% per level of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.
+ Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to {{ f1 }} per level health based on how much health Kindred is missing.Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+0.20 AD) plus {{ f3 }}% per level of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.
E
− Cripple an enemy, slowing their movement speed by 50% for 1 second. (+0.80 AD) plus (+{{ f3 }}%) health (Increased by Critical Strike Chance).[Maximum {{ e0 }} vs. monsters]
+ Cripple an enemy, slowing their movement speed by 50% for 1 second.(+{{ f3 }}%) health (Increased by Critical Strike Chance).[Maximum {{ e0 }} vs. monsters]
R
− Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 200/250/300.
+ Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 200/250/300.
Kindred