6.16.1 → 11.1.1
| armor | 26 | → | 35 | Toughness |
| attack damage | 55 | → | 65 | Damage |
| attack damage/lvl | 3 | → | 3.5 | Damage |
| magic resist | 32.1 | → | 28 | Toughness |
Passive
− Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
+ Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Q
− Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.
+ Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
− Kled throws a bear trap that deals 50/100/150/200/250 (+0.60) ADphysical damage and hooks onto the first enemy champion or epic monster hit. Deals 150% damage to minions passed through. (+0.60 AD) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
+ Kled throws a bear trap that deals 60/110/160/210/260 True Sight. Deals 150% damage to minions passed through.courage.
W
− Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.(+{{ f1 }}% AD) of the target's maximum health.
+ Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4.5/5/5.5/6/6.5% (+{{ f1 }}% AD) of the target's maximum health (maximum 200 vs monsters).
E
− Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can then reactivate this ability to dash back through his initial target, dealing the same damage.
+ Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
− Kled dashes, dealing 20/45/70/95/120 (+0.60) ADphysical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or epic monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability to dash back through the same target, dealing the same damage.
+ Kled dashes, dealing 35/60/85/110/135 True Sight of the target. He can cast this ability again within 3 seconds to dash back through the same target, dealing the same damage.
R
− Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+3 AD) and lasts for 2 seconds after the charge ends.(+0% AD) of the target's maximum health as physical damage based on distance traveled.
+ Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+3 AD) and lasts for 2 seconds after the charge ends.Skaarl rams the first enemy champion encountered, dealing up to {{ f5 }}% (+{{ f1*3 }}% AD) of the target's maximum health as physical damage based on distance traveled.
Kled