6.16.1 → 16.4.1
| armor | 26 | → | 35 | Toughness |
| armor/lvl | 4 | → | 5.2 | Toughness |
| attack damage | 55 | → | 65 | Damage |
| attack damage/lvl | 3 | → | 3.5 | Damage |
| health | 340 | → | 410 | Toughness |
| health/lvl | 70 | → | 84 | Toughness |
| magic resist | 32.1 | → | 28 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
Passive
− Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
+ Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Q
− Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.
+ Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
− Kled throws a bear trap that deals 50/100/150/200/250 (+0.60) ADphysical damage and hooks onto the first enemy champion or epic monster hit. Deals 150% damage to minions passed through. (+0.60 AD) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
+ Mounted: Kled throws a bear trap that deals 5/30/55/80/105 (+0.6 AD) physical damage and hooks onto the first enemy champion or large jungle monster hit.If Kled stays near a hooked enemy for 1.75 seconds, he yanks out the trap, dealing 5/30/55/80/105 physical damage, Pulling them, and Slowing by 25/30/35/40/45% for 2.5 seconds.{{ spellmodifierdescriptionappend }}
W
− Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.(+{{ f1 }}% AD) of the target's maximum health.
+ Passive: Kled's next Attack grants 150% Attack Speed for four Attacks or 4 seconds.The fourth hit deals an additional 10/20/30/40/50 plus 4/4.5/5/5.5/6 (+0.020 AD) (+0.004 Max HP) max Health physical damage.{{ spellmodifierdescriptionappend }}
E
− Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can then reactivate this ability to dash back through his initial target, dealing the same damage.
+ Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
− Kled dashes, dealing 20/45/70/95/120 (+0.60) ADphysical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or epic monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability to dash back through the same target, dealing the same damage.
+ Kled dashes, dealing 10/35/60/85/110 (+0.55 AD) physical damage to enemies he passes through, pulling minions and small monsters towards him.If this Ability hits an enemy champion or large jungle monster, Kled gains 50% Move Speed for 1 second(s) and can Recast within 3 seconds to dash back through the same target.{{ spellmodifierdescriptionappend }}
R
− Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+3 AD) and lasts for 2 seconds after the charge ends.(+0% AD) of the target's maximum health as physical damage based on distance traveled.
+ Kled charges toward an area, leaving a trail that grants allies increasing Move Speed. While charging and for 2 seconds after Kled gains up to 100/200/300 (+3 AD) Shield. Skaarl rams the first enemy champion encountered, dealing 2/4/6 (+0.030 AD) to 2/4/6 (+0.030 AD) max Health magic damage (based on distance travelled) and briefly Knocking Back.{{ spellmodifierdescriptionappend }}
Kled