Kled

since 6.16.1 35 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S6S7S8S9S10S11S12S13S14S15S1615.14.1now
table view
patchsimilarityshared dims
16.5.1 (now)100.0%49
15.14.198.0%49
11.2.191.7%35
11.6.191.7%35
7.24.291.0%37
8.23.191.0%37
8.24.191.0%37
7.22.190.6%37
11.5.190.4%35
10.20.190.2%39
10.23.190.2%39
9.14.189.9%39
9.24.189.9%39
9.24.289.9%39
10.10.189.9%39
8.1.188.3%37
12.10.187.9%45
12.11.187.9%45
12.13.187.9%45
12.14.187.9%45
13.15.187.0%47
13.18.187.0%47
14.10.187.0%47
6.22.186.7%39
6.23.186.7%39
7.1.186.7%39
7.3.186.7%39
7.15.186.7%39
6.18.186.1%39
6.19.186.1%39
6.20.186.1%39
11.8.185.7%45
11.24.185.7%45
6.16.185.3%37
6.17.185.3%37
15.1.185.2%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.3%-5.3%S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
6.17.10.0%0.0%53
6.18.10.0%0.0%53
6.19.10.0%0.0%57
6.20.10.0%0.0%57
6.22.1-0.4%-0.4%57
6.23.10.0%-0.4%55
7.1.10.0%-0.4%55
7.3.10.0%-0.4%53
7.15.10.0%-0.4%53
7.22.1+1.9%+1.5%53
7.24.2+1.0%+2.5%53
8.1.1-1.9%+0.6%53
8.23.1+1.9%+2.5%53
8.24.10.0%+2.5%53
9.14.1-0.4%+2.1%53
9.24.10.0%+2.1%57
9.24.20.0%+2.1%57
10.10.10.0%+2.1%55
10.20.1-0.2%+1.9%55
10.23.10.0%+1.9%55
11.2.10.0%+1.9%39
11.5.1+2.6%+4.4%39
11.6.1-2.6%+1.9%39
11.8.10.0%+1.9%39
11.24.10.0%+1.9%47
12.10.1+1.3%+3.2%47
12.11.1-0.9%+2.3%43
12.13.10.0%+2.3%43
12.14.10.0%+2.3%43
13.15.10.0%+2.3%43
13.18.10.0%+2.3%45
14.10.10.0%+2.3%45
15.1.1-4.4%-2.1%45
15.14.1-2.3%-4.4%43
16.5.1+2.2%-2.2%45

6.16.1 vs 16.5.1 — by dimension

Damage75%Toughness83%Control69%Mobility100%Utility81%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage75.3%11
Toughness83.2%8
Control68.8%2
Mobility100.0%4
Utility81.3%4
Tempo100.0%4

85.3% overall · 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.16.1 16.5.1

armor2635Toughness
armor/lvl45.2Toughness
attack damage5565Damage
attack damage/lvl33.5Damage
health340410Toughness
health/lvl7084Toughness
magic resist32.128Toughness
magic resist/lvl1.252.050Toughness

Passive

description

− Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

+ Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Q

cooldown 9/8.5/8/7.5/7 11/10/9/8/7 Tempo
description

− Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

+ Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

control.slow_duration - 2.5 Control
control.slow_percent 40/45/50/55/60 25/30/35/40/45 Control
damage.ad_ratio 0.60 - Damage
damage.base 50/100/150/200/250 - Damage
damage.total - 5/30/55/80/105 (+0.6 AD) Damage
damage.yank_total - 10/60/110/160/210 (+1.2 AD) Damage
tooltip

− Kled throws a bear trap that deals 50/100/150/200/250 (+0.60) ADphysical damage and hooks onto the first enemy champion or epic monster hit. Deals 150% damage to minions passed through. (+0.60 AD) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.

+ Mounted: Kled throws a bear trap that deals 5/30/55/80/105 (+0.6 AD) physical damage and hooks onto the first enemy champion or large jungle monster hit.If Kled stays near a hooked enemy for 1.75 seconds, he yanks out the trap, dealing 10/60/110/160/210 (+1.2 AD) physical damage, Pulling them, and Slowing by 25/30/35/40/45% for 2.5 seconds.{{ spellmodifierdescriptionappend }}

W

cooldown 14/12.5/11/9.5/8 13/12/11/10/9 Tempo
damage.base 20/30/40/50/60 10/20/30/40/50 Damage
damage.max_health_percent 4/5/6/7/8 4/4.5/5/5.5/6 (+0.020 AD) (+0.004 Max HP) Damage
tooltip

− Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.(+{{ f1 }}% AD) of the target's maximum health.

+ Passive: Kled's next Attack grants 150% Attack Speed for four Attacks or 4 seconds.The fourth hit deals an additional 10/20/30/40/50 plus 4/4.5/5/5.5/6 (+0.020 AD) (+0.004 Max HP) max Health physical damage.{{ spellmodifierdescriptionappend }}

E

cooldown 14/13/12/11/10 13/12/11/10/9 Tempo
description

− Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can then reactivate this ability to dash back through his initial target, dealing the same damage.

+ Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

damage.ad_ratio 0.60 - Damage
damage.base 20/45/70/95/120 - Damage
damage.total - 10/35/60/85/110 (+0.55 AD) Damage
tempo.recast_window - 3 Tempo
tooltip

− Kled dashes, dealing 20/45/70/95/120 (+0.60) ADphysical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or epic monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability to dash back through the same target, dealing the same damage.

+ Kled dashes, dealing 10/35/60/85/110 (+0.55 AD) physical damage to enemies he passes through, pulling minions and small monsters towards him.If this Ability hits an enemy champion or large jungle monster, Kled gains 50% Move Speed for 1 second(s) and can Recast within 3 seconds to dash back through the same target.{{ spellmodifierdescriptionappend }}

R

cooldown 160/140/120 140/125/110 Tempo
range 5000 3500/4000/4500
damage.max_health_percent 12/15/18 2/4/6 (+0.030 AD) Damage
damage.max_health_percent_bonus 0 - Damage
damage.min_total - 2/4/6 (+0.030 AD) Damage
utility.shield 200/300/400 100/200/300 (+3 AD) Utility
utility.shield_ap_ratio 3 - Utility
tooltip

− Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+3 AD) and lasts for 2 seconds after the charge ends.(+0% AD) of the target's maximum health as physical damage based on distance traveled.

+ Kled charges toward an area, leaving a trail that grants allies increasing Move Speed. While charging and for 2 seconds after Kled gains up to 100/200/300 (+3 AD) Shield. Skaarl rams the first enemy champion encountered, dealing 2/4/6 (+0.030 AD) to 2/4/6 (+0.030 AD) max Health magic damage (based on distance travelled) and briefly Knocking Back.{{ spellmodifierdescriptionappend }}