6.16.1 → 6.21.1
Passive
− Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
+ Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Q
− Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.
+ Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
− Kled throws a bear trap that deals 50/100/150/200/250 (+0.60) ADphysical damage and hooks onto the first enemy champion or epic monster hit. Deals 150% damage to minions passed through. (+0.60 AD) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
+ Kled throws a bear trap that deals 50/100/150/200/250 (+0.60) ADphysical damage and hooks onto the first enemy champion or large monster hit. Deals 150% damage to minions passed through. (+0.60 AD) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
W
− Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.(+{{ f1 }}% AD) of the target's maximum health.
+ Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.(+{{ f1 }}% AD) of the target's maximum health (maximum 200 vs monsters).
E
− Kled dashes, dealing 20/45/70/95/120 (+0.60) ADphysical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or epic monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability to dash back through the same target, dealing the same damage.
+ Kled dashes, dealing 20/45/70/95/120 (+0.60) ADphysical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability within 3 seconds to dash back through the same target, dealing the same damage.
Kled