5.21.1 → 5.22.1
| health | 546.16 | → | 517.76 | Toughness |
| health/lvl | 87 | → | 82 | Toughness |
| attack damage | 49.04 | → | 54.46 | Damage |
| attack damage/lvl | 3 | → | 2.41 | Damage |
| attack speed | 0.587 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.65 | → | 1.5 | Damage |
Q
− Passive: Increases Attack Speed by 10/15/20/25/30%.Active: Launches a corrosive projectile that deals 80/130/180/230/280 (+0.50 AP) Magic Damage to the first enemy hit and reduces its Armor and Magic Resist by 12/16/20/24/28% for 4 seconds.
+ Passive: Kog'Maw gains 10/20/30/40/50% bonus Attack Speed.Active: Launches a corrosive projectile that deals 80/130/180/230/280 (+0.50 AP) Magic Damage to the first enemy hit and reduces its Armor and Magic Resist by 12/16/20/24/28% for 4 seconds.
W
− Basic attacks gain 130/150/170/190/210 range and deal additional Magic Damage equal to 2/3/4/5/6% (+0.01)% AP of the enemy's maximum Health (Max: 100 Damage vs Monsters). Lasts 8 seconds.
+ For 6 seconds, Kog'Maw's basic attacks:{{ f2 }}% AD (+{{ f1 }})% AP of the target's maximum health as additional magic damage with his basic attacks.During this time, Kog'Maw's Attack Speed cap is doubled.
R
− Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.
+ Kog'Maw fires a living artillery shell at a great distance dealing damage (increased significantly on low Health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.
− Fires a living artillery shot from a great distance that lands shortly after launch. Deals 80/120/160 (+0.50 AD) (+0.30 AP) Magic Damage and reveals non-stealthed enemies for 4 seconds (deals 100% bonus base damage to Champions).Subsequent artillery shots within 6 seconds cost 40 additional Mana up to a maximum of 400 Mana.
+ Fires an artillery shot, dealing magic damage based on the target's missing health, revealing them for 2 seconds. The cost of subsequent shots within 10 seconds increases by {{ cost }} Mana (max 500).(+0.75 AD) (+0.25 AP) to targets above 50% Health(+{{ f3 }} AD) (+{{ f2 }} AP) to targets at 25%-50% Health(+{{ f6 }} AD) (+{{ f5 }} AP) to targets below 25% Health
KogMaw