6.3.1 → 6.4.1
| attack speed | 0.587 | → | 0.625 | Damage |
Q
− Launches a corrosive projectile that deals 80/130/180/230/280 (+0.50 AP) Magic Damage to the first enemy hit and reduces its Armor and Magic Resist by 12/16/20/24/28% for 4 seconds.
+ Launches a corrosive projectile that deals 80/130/180/230/280 (+0.50 AP) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by 12/16/20/24/28% for 4 seconds.
W
− Passive: Kog'Maw gains 15/20/25/30/35% bonus Attack Speed.Active: For 6 seconds, Kog'Maw's basic attacks:(+{{ f1 }})% AP (minimum 15 damage) of the target's maximum health as additional magic damage.During this time, Kog'Maw's Attack Speed cap is doubled.
+ Passive: 15/20/25/30/35% bonus Attack SpeedActive: For 6 seconds, basic attacks:(+{{ f1 }})% AP of the target's maximum health as bonus magic damageDuring this time, Kog'Maw's Attack Speed cap is doubled.
E
− Deals 60/110/160/210/260 (+0.70 AP) Magic Damage to enemies it passes through and leaves a trail on the ground for 4 seconds, briefly slowing enemies in it by 20/28/36/44/52%.
+ Deals 60/110/160/210/260 (+0.70 AP) Magic Damage to enemies hit and leaves a trail on the ground for 4 seconds, slowing enemies in it by 20/28/36/44/52%.
R
− Fires an artillery shot, dealing magic damage based on the target's missing health, revealing them for 2 seconds. The cost of subsequent shots within 10 seconds increases by 50 Mana (max 500).(+0.65 AD) (+0.25 AP) to targets above 50% Health(+{{ f3 }} AD) (+{{ f2 }} AP) to targets at 25%-50% Health(+{{ f6 }} AD) (+{{ f5 }} AP) to targets below 25% Health
+ Fires an artillery shot, dealing magic damage. Each subsequent shot within 10 seconds costs 50 more Mana (max 500).(+0.65 AD) (+0.25 AP) to enemies above 50% Health(+{{ f3 }} AD) (+{{ f2 }} AP) to enemies at 25%-50% Health(+{{ f6 }} AD) (+{{ f5 }} AP) to enemies below 25% HealthEnemies hit are revealed for 2 seconds.
KogMaw