11.7.1 → 11.8.1
Q
damage.base - → 40/65/90/115/140 (+0.4 AP) Damage
damage.mark_base - → 40/65/90/115/140 (+0.4 AP) Damage
W
damage.total - → 75/115/155/195/235 (+0.6 AP) Damage
E
damage.base - → 50/70/90/110/130 (+0.3 AP) Damage
damage.delayed_base - → 80/120/160/200/240 (+0.700 AP) Damage
R
damage.mimic_e1 - → 0/70/140 (+0.4 AP) Damage
damage.mimic_e2 - → 0/140/280 (+0.8 AP) Damage
damage.mimic_q1 - → 0/70/140 (+0.4 AP) Damage
damage.mimic_q2 - → 0/140/280 (+0.8 AP) Damage
damage.mimic_w - → 0/150/300 (+0.75 AP) Damage
Leblanc