0.151.2 → 10.14.1
| armor | 16 | → | 33 | Toughness |
| attack damage | 55.8 | → | 70 | Damage |
| attack speed | 0.6 | → | 0.651 | Damage |
| health | 428 | → | 575 | Toughness |
| hp regen | 6.25 | → | 7.5 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| move speed | 325 | → | 345 | Mobility |
Passive
− After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
+ After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Q
− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.90 AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. APResonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+1 AD) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+1 AD) to 110/160/210/260/310 (+2 AD) physical damage based on the target's missing Health.
W
− Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Lifesteal, Spell Vamp, and Armor.
+ Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
− Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.80 AP) damage over the next 5 seconds. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/9/13/17/21% Lifesteal, Spell Vamp, and 10/15/20/25/30 Armor.
+ Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 55/110/165/220/275 (+0.80 AP) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
E
− Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
− Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 30/37.5/45/52.5/60%. Movement and Attack Speed recover gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 80/120/160/200/240 (+1 AD) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
R
− Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+2 AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
+ Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing {{ damage }} physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to {{ damage }} plus 12/12/15% of the initial target's bonus health.
LeeSin