LeeSin

since 0.151.2 81 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.19.1now
table view
patchsimilarityshared dims
16.12.1 (now)100.0%54
15.19.199.0%54
16.4.199.0%54
16.10.198.9%54
16.5.198.0%54
15.14.195.6%54
15.15.195.6%54
15.12.195.5%54
13.19.195.1%50
13.23.195.1%50
11.1.195.1%40
11.4.195.1%40
10.25.195.1%40
10.20.194.9%40
10.21.194.9%40
10.23.194.9%40
10.24.194.9%40
14.13.194.1%54
14.20.194.0%54
12.10.193.3%50
13.3.193.2%50
13.4.193.2%50
13.7.193.1%50
13.10.193.1%50
13.11.193.1%50
13.13.193.1%50
14.10.193.0%54
14.11.193.0%54
12.11.192.8%50
12.12.192.8%50
12.13.192.8%50
12.18.192.6%50
12.7.191.7%50
13.16.191.7%50
11.18.191.2%50
11.16.191.1%50
11.13.190.3%50
11.8.190.2%50
11.10.190.2%50
11.11.190.2%50
9.7.188.7%50
8.24.188.2%48
9.15.188.1%50
9.18.188.1%50
9.24.188.1%50
9.24.288.1%50
10.15.188.1%50
8.23.186.2%52
7.10.186.2%50
7.11.186.2%50
7.22.186.1%50
7.18.186.0%50
14.9.185.4%54
8.15.184.3%52
8.20.184.3%52
8.3.184.3%50
8.1.184.3%50
8.6.183.8%50
8.12.183.7%50
5.16.183.4%39
6.3.183.4%39
6.10.183.4%39
4.20.182.9%37
6.14.182.7%39
6.17.182.7%39
7.3.182.3%39
7.1.182.3%39
7.2.182.3%39
4.13.181.9%38
4.14.281.9%38
4.15.181.9%38
6.18.181.7%39
4.5.481.7%38
4.7.881.7%38
0.152.5581.7%38
0.153.281.4%38
3.8.181.4%38
3.8.581.4%38
3.12.281.4%38
3.13.181.4%38
3.15.281.4%38
0.151.281.2%37

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+14.4%-16.8%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%55
0.153.2-0.3%-0.3%54
3.8.10.0%-0.3%48
3.8.50.0%-0.3%48
3.12.20.0%-0.3%54
3.13.10.0%-0.3%54
3.15.20.0%-0.3%54
4.5.4+0.4%+0.1%52
4.7.80.0%+0.1%56
4.13.1-1.4%-1.3%56
4.14.20.0%-1.3%56
4.15.10.0%-1.3%56
4.20.1+0.9%-0.4%55
5.16.10.0%-0.4%57
6.3.10.0%-0.4%59
6.10.10.0%-0.4%59
6.14.1+0.5%+0.1%59
6.17.10.0%+0.1%59
6.18.1+1.1%+1.2%59
7.1.1-0.8%+0.3%59
7.2.10.0%+0.3%59
7.3.1+0.0%+0.3%59
7.10.10.0%+0.3%57
7.11.10.0%+0.3%66
7.18.1+0.4%+0.7%66
7.22.1+1.2%+2.0%66
8.1.1-1.5%+0.4%66
8.3.1+0.0%+0.5%66
8.6.1+0.4%+0.8%66
8.12.1+0.4%+1.2%64
8.15.1-0.4%+0.8%60
8.20.10.0%+0.8%64
8.23.1+1.6%+2.3%64
8.24.10.0%+2.3%58
9.7.10.0%+2.3%58
9.15.1+0.6%+3.0%60
9.18.1+0.0%+3.0%60
9.24.10.0%+3.0%60
9.24.20.0%+3.0%60
10.15.10.0%+3.0%60
10.20.10.0%+3.0%42
10.21.1+0.3%+3.3%42
10.23.10.0%+3.3%42
10.24.10.0%+3.3%42
10.25.1+0.2%+3.5%42
11.1.1-0.0%+3.5%42
11.4.10.0%+3.5%40
11.8.10.0%+3.5%38
11.10.10.0%+3.5%48
11.11.10.0%+3.5%48
11.13.1-0.3%+3.2%48
11.16.1-1.4%+1.8%48
11.18.1-0.1%+1.7%48
12.7.1-0.8%+0.9%48
12.10.1+1.7%+2.6%48
12.11.1+0.8%+3.4%48
12.12.10.0%+3.4%48
12.13.10.0%+3.4%48
12.18.1+0.4%+3.8%48
13.3.1-1.4%+2.4%48
13.4.10.0%+2.4%48
13.7.1-0.2%+2.2%48
13.10.10.0%+2.2%48
13.11.10.0%+2.2%48
13.13.10.0%+2.2%48
13.16.1-6.4%-4.2%48
13.19.1+2.9%-1.4%48
13.23.10.0%-1.4%48
14.9.1-12.9%-14.2%46
14.10.1+11.8%-2.4%50
14.11.10.0%-2.4%50
14.13.1+2.1%-0.3%50
14.20.1+0.1%-0.2%50
15.12.1+1.6%+1.4%50
15.14.1-0.1%+1.3%50
15.15.10.0%+1.3%50
15.19.1-2.1%-0.8%50
16.4.10.0%-0.8%50
16.5.1+1.1%+0.3%50
16.10.1-0.9%-0.7%48
16.12.1-1.3%-1.9%48

0.151.2 vs 16.5.1 — by dimension

Damage71%Toughness76%Control88%Utility85%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage71.1%13
Toughness76.2%8
Control87.8%2
Utility84.7%4
Tempo100.0%10

82.4% overall · 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.9.1

armor1636Toughness
armor/lvl3.74.5Toughness
attack damage55.866Damage
attack damage/lvl3.23.7Damage
attack speed0.60.651Damage
health428645Toughness
health/lvl85108Toughness
hp regen6.257.5Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
move speed325345Mobility

Passive

description

− After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

+ After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

Q

cooldown 11/10/9/8/7 10/9/8/7/6 Tempo
description

− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.

+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

range 1000 1100
resource Energy / @Effect4Amount@ Energy {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 0.90 - Damage
damage.base 50/80/110/140/170 35/65/95/125/155 (+0.950 AD) Damage
damage.recast_damage 50/80/110/140/170 35/65/95/125/155 (+0.950 AD) Damage
damage.recast_damage_max - 70/130/190/250/310 (+1.900 AD) Damage
misc.duration - 3
tooltip

− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.90 AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. APResonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).

+ Lee Sin projects a discordant wave of sound, dealing 35/65/95/125/155 (+0.950 AD) physical damage to the first enemy hit, granting True Sight of them, and allows Lee Sin to Recast for the next 3 seconds.Recast: Lee Sin dashes to the enemy hit by the sound wave, dealing between 35/65/95/125/155 (+0.950 AD) to 70/130/190/250/310 (+1.900 AD) physical damage scaling with the target's missing Health. {{ spellmodifierdescriptionappend }}

W

cooldown 9 12 Tempo
description

− Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Lifesteal, Spell Vamp, and Armor.

+ Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

resource Energy / @Effect4Amount@ Energy {{ cost }} {{ abilityresourcename }}
misc.duration - 3
toughness.armor_bonus 10/15/20/25/30 - Toughness
utility.omnivamp 5/9/13/17/21 6/10/14/18/22 Utility
utility.omnivamp_duration - 4 Utility
utility.shield 40/80/120/160/200 25/70/115/160/205 (+0.8 AP) Utility
utility.shield_ap_ratio 0.80 - Utility
utility.shield_duration - 2 Utility
tooltip

− Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.80 AP) damage over the next 5 seconds. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/9/13/17/21% Lifesteal, Spell Vamp, and 10/15/20/25/30 Armor.

+ Lee Sin dashes to an ally or ward. If the target is a champion, Lee Sin grants them and himself 25/70/115/160/205 (+0.8 AP) Shield for 2 seconds and reduces this Ability's Cooldown by 50%. Lee Sin may Recast for the next 3 seconds.Recast: Lee Sin gains 6/10/14/18/22% Omnivamp for 4 seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 10 8 Tempo
description

− Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

range 350 450
resource Energy / @Effect4Amount@ Energy {{ cost }} {{ abilityresourcename }}
control.slow_duration - 4 Control
control.slow_percent 30/37.5/45/52.5/60 25/35/45/55/65 Control
damage.ap_ratio 1 - Damage
damage.base 60/95/130/165/200 10/35/60/85/110 (+1 AD) Damage
misc.duration - 3
tooltip

− Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 30/37.5/45/52.5/60%. Movement and Attack Speed recover gradually over the duration.

+ Lee Sin smashes the ground, sending out a shockwave that deals 10/35/60/85/110 (+1 AD) magic damage and reveals them for 4 seconds. If this hits an enemy, Lee Sin can Recast for the next 3 seconds.Recast: Lee Sin Slows nearby enemies struck by the shockwave by 25/35/45/55/65% decaying over 4 seconds.{{ spellmodifierdescriptionappend }}

R

cooldown 90/75/60 110/85/60 Tempo
damage.ad_ratio 2 - Damage
damage.base 200/400/600 -50/175/400 (+2 AD) Damage
damage.bonus_health_percent - 12/12/15 Damage
tooltip

− Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+2 AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

+ Lee Sin performs a powerful roundhouse kick Knocking Back an enemy champion and dealing -50/175/400 (+2 AD) physical damage.Enemies the target collides with are briefly Knocked Up and take -50/175/400 (+2 AD) plus 12/12/15% of the kicked enemy's bonus Health as physical damage.{{ spellmodifierdescriptionappend }}