0.154.3 → 3.8.1
Q
− (+0.90 AD) physical damage to the first enemy it encounters. (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+{{ f1 }} AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. APResonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+{{ f1 }} AD) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
W
− (+0.80 AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
+ Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.80 AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
E
− (+1 AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+{{ f1 }} AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.
LeeSin