6.24.1 → 7.1.1
Q
− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.90 AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. APResonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).
+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.90 AD) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. APResonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).
E
− Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage and reveals enemies hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
LeeSin