6.9.1 → 6.10.1
W
− Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.
+ Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.
− Safeguard: Lee Sin rushes towards a target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/80/120/160/200 (+0.80 AP) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
+ Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/80/120/160/200 (+0.80 AP) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp for 4 seconds.
E
− Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage and reveals enemies hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
R
− Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+2 AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. Every time the target collides with an enemy champion, the target also deals 12/15/18% of their bonus health as physical damage.
+ Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 200/400/600 (+2 AD) physical damage.(+2 AD) plus 12/15/18% of the initial target's bonus health.
LeeSin