7.9.2 → 7.10.1
| move speed | 350 | → | 345 | Mobility |
Q
− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing Health.
+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus @Effect4Amount*100@% of their missing Health.
− Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.90 AD) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. APResonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).
+ Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.90 AD) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.90 AD) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).
W
− Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
+ Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For @Effect8Amount@ seconds, Lee Sin gains Life Steal and Spell Vamp.
− Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/100/160/220/280 (+0.80 AP) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. APIron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
+ Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/100/160/220/280 (+0.80 AP) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
E
− Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next @Effect6Amount@ seconds.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for @Effect5Amount@ seconds. Movement Speed recovers gradually over the duration.
− Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. APCripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
+ Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+1 AD) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
R
− Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 150/300/450 (+2 AD) physical damage.(+2 AD) plus 12/15/18% of the initial target's bonus health.
+ Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 150/300/450 (+2 AD) physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to 150/300/450 (+2 AD) plus 12/15/18% of the initial target's bonus health.
LeeSin