8.11.1 → 8.12.1
Q
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+ Lux releases a sphere of light that binds and deals damage to up to two enemy units.
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+ Fires a ball of light, rooting up to two enemies for 2 seconds and dealing 70/115/160/205/250 (+0.70) magic damage to each.
W
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+ Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
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+ Throws Lux's wand in target direction protecting her and all allied Champions it touches from 50/65/80/95/110 (+0.20 AP) damage for 3 seconds.Upon reaching its destination it returns to Lux, protecting her and other allied Champions it touches from another 50/65/80/95/110 (+0.20 AP) damage for 3 seconds.Shielding an ally with the outgoing shield doubles the value of the returning shield.
E
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+ Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
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+ Creates a zone that slows enemies by 25/30/35/40/45%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+0.60 AP) magic damage.Activate again to detonate early.
R
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+ After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. If Final Spark helps take down a champion, part of its cooldown is refunded. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
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+ Fires a dazzling ray of light dealing 300/400/500 (+0.75 AP) magic damage to all enemies in a line. Enemy champions that die within 1.75 seconds of being hit by Final Spark refund 30/40/50% of its cooldown.Final Spark ignites and refreshes the Illumination debuff.
Lux