8.10.1 → 8.11.1
Q
− Lux releases a sphere of light that binds and deals damage to up to two enemy units.
+
− Fires a ball of light, rooting up to two enemies for 2 seconds and dealing 70/115/160/205/250 (+0.70 AP) magic damage to each.
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W
− Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
+
− Throws Lux's wand in target direction protecting her and all allied Champions it touches from 100/130/160/190/220 (+0.20 AP) damage for 3 seconds.(+{{ charabilitypower*2 }} AP) damage for 3 seconds.
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E
− Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
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− Creates a zone that slows enemies by 25/30/35/40/45%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+0.60 AP) magic damage.Activate again to detonate early.
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R
− After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. If Final Spark helps take down a champion, part of its cooldown is refunded. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
+
− Fires a dazzling ray of light dealing 300/400/500 (+0.75 AP) magic damage to all enemies in a line. Enemy champions that die within 1.75 seconds of being hit by Final Spark refund 30/40/50% of its cooldown.Final Spark ignites and refreshes the Illumination debuff.
+
Lux