Malphite

since 0.151.2 52 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%47
16.9.1 (now)100.0%47
14.21.199.2%47
13.8.199.1%47
13.10.199.1%47
13.11.199.1%47
14.10.199.1%47
14.11.199.1%47
15.20.198.8%47
15.23.198.8%47
12.21.198.8%47
12.10.198.8%47
12.13.198.8%47
12.16.198.8%47
12.19.198.8%47
12.23.198.2%47
13.4.198.2%47
11.2.197.3%37
11.12.197.0%47
12.2.197.0%47
11.1.196.8%31
10.23.196.4%31
10.22.195.3%31
11.8.194.6%47
9.15.187.0%37
9.22.187.0%37
9.24.187.0%37
9.24.287.0%37
9.14.186.0%37
7.17.184.7%43
8.23.184.4%43
4.20.183.6%39
7.22.183.6%43
6.4.183.1%43
6.10.183.1%43
6.16.183.1%43
7.19.183.1%43
7.20.183.1%43
5.12.182.5%43
5.11.182.4%43
6.17.182.4%43
7.3.182.4%43
7.11.182.4%43
7.18.182.4%43
8.7.182.0%43
4.5.481.9%39
4.7.881.9%39
4.13.181.9%39
0.151.281.7%39
0.152.5581.7%39
3.8.181.7%39
3.8.581.7%39
8.1.181.7%43

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.3%-3.7%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%61
3.8.10.0%0.0%60
3.8.50.0%0.0%60
4.5.4+0.3%+0.3%62
4.7.80.0%+0.3%60
4.13.10.0%+0.3%60
4.20.1+1.9%+2.2%59
5.11.10.0%+2.2%57
5.12.1-1.9%+0.3%63
6.4.1-0.4%-0.1%63
6.10.10.0%-0.1%63
6.16.10.0%-0.1%63
6.17.1+0.8%+0.7%61
7.3.1+0.0%+0.7%61
7.11.1+0.8%+1.5%61
7.17.1-2.4%-0.9%57
7.18.1+2.4%+1.5%57
7.19.1-0.8%+0.7%57
7.20.10.0%+0.7%57
7.22.1+0.4%+1.1%57
8.1.1-1.8%-0.7%57
8.7.1+2.7%+2.0%55
8.23.1+1.8%+3.9%55
9.14.1+0.7%+4.5%47
9.15.1+0.8%+5.3%47
9.22.1-0.9%+4.5%47
9.24.10.0%+4.5%47
9.24.20.0%+4.5%47
10.22.1-0.9%+3.6%29
10.23.1+1.0%+4.6%33
11.1.1-0.4%+4.2%33
11.2.10.0%+4.2%31
11.8.10.0%+4.2%37
11.12.1+2.4%+6.5%47
12.2.10.0%+6.5%47
12.10.1+1.9%+8.4%47
12.13.10.0%+8.4%47
12.16.10.0%+8.4%47
12.19.10.0%+8.4%47
12.21.1-0.0%+8.4%47
12.23.1+0.7%+9.1%45
13.4.10.0%+9.1%45
13.8.1+0.1%+9.2%45
13.10.10.0%+9.2%45
13.11.10.0%+9.2%45
14.10.10.0%+9.2%45
14.11.10.0%+9.2%45
14.21.1+0.1%+9.2%45
15.20.1+0.8%+10.1%45
15.23.10.0%+10.1%45
16.2.1-1.2%+8.8%45
16.9.10.0%+8.8%45

0.151.2 vs 8.23.1 — by dimension

Damage88%Toughness89%Control100%Tempo87%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage87.7%19
Toughness88.7%8
Control100.0%10
Tempo87.4%12

91.0% overall · 53 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 9.13.1

armor1837Toughness
attack damage56.361.97Damage
attack damage/lvl3.3754Damage
attack speed0.6130.736Damage
health423574.2Toughness
hp regen7.457Toughness
magic resist3032.1Toughness
mana215282.2Tempo
mp regen6.47.324Tempo
move speed310335Mobility

Q

description

− Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.

+ Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 4 seconds.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}

W

cooldown 14 12 Tempo
cost 50/55/60/65/70 25 Tempo
description

− Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.

+ Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Passively increases his Armor (this amount is tripled while Granite Shield is active).

range 400
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio - 0.10 Damage
damage.on_hit_splash_percent 30/38/46/54/62 - Damage
toughness.armor_percent - 10/15/20/25/30 Toughness
utility.armor_ad_percent_buff 20/25/30/35/40 - Utility
tooltip

− Passive: Malphite's basic attacks hit units near his target for 30/38/46/54/62% of his Attack Damage.Active: Malphite's Armor and Attack Damage increase by 20/25/30/35/40% for 6 seconds.

+ Passive: Malphite's armor is increased by 10/15/20/25/30% ({{ f1 }} Armor). While Granite Shield is active, this bonus is tripled to {{ f4.0 }}% ({{ f3 }} Armor).Active: Basic attacks deal an additional 15/30/45/60/75 (+{{ f2 }} Armor) (+0.10 AP) physical damage to the target and nearby enemies. Lasts 6 seconds.

E

description

− Malphite slams the ground sending out a shockwave that deals base damage plus a portion of his armor as damage and reduces the attack speed of enemies for 4 seconds.

+ Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.20 0.60 Damage
damage.armor_ratio 30 40 Damage
damage.base 60/100/140/180/220 60/95/130/165/200 Damage
tooltip

− Malphite slams the ground dealing 60/100/140/180/220 (+0.30 Armor) (+0.20 AP) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.This ability gains damage equal to 30% of Armor.

+ Malphite slams the ground dealing 60/95/130/165/200 (+0.30 Armor) (+0.60 AP) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.This ability gains damage equal to 40% of Malphite's Armor.

R

cooldown 130/115/100 130/105/80 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
tooltip

− Malphite charges toward the target area, dealing 200/300/400 (+1 AP) magic damage and knocking enemies into the air for 1.5 seconds.

+ Malphite charges to target area. Upon his arrival he deals 200/300/400 (+1 AP) magic damage to nearby enemies and knocks them into the air for 1.5 seconds.