10.21.1 → 10.22.1
Passive
− Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.
+ Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
Q
− Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.
+ Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.
− Deals 70/120/170/220/270 (+0.60 AP) magic damage and steals 20/25/30/35/40% of the target's movement speed for 3 seconds.
+ Malphite launches a shard of earth at an enemy, dealing {{ qdamagecalc }} magic damage, and Slowing them and granting Malphite 10/15/20/25/30% Move Speed for 3 seconds.
W
− Passive: Malphite's armor is increased by 10/15/20/25/30% ({{ f1 }} Armor). This effect is tripled while Granite Shield is active.Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing {{ thunderclapsplash }} physical damage in a cone. His first attack after activating Thunderclap deals {{ totalbonusdamage }} bonus physical damage to his target.
+ Passive: Malphite gains {{ bonusarmorcalc }} Armor. This effect is increased to {{ empoweredarmorcalc }} while Granite Shield is active.Active: Malphite's next Attack deals an additional {{ totalbonusdamage }} physical damage and creates an aftershock which deals {{ thunderclapsplash }} physical damage in their direction. His Attacks continue to create aftershocks for the next 5 seconds.
E
− Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.
+ Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
− Malphite slams the ground dealing 60/95/130/165/200 (+0.30 Armor) (+0.60 AP) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.This ability gains damage equal to 40% of Malphite's Armor.
+ Malphite slams the ground, dealing {{ edamagecalc }} magic damage and reducing Attack Speed by 25/30/35/40/45% for 3 seconds.
R
− Malphite ferociously charges to a location, damaging enemies and knocking them into the air.
+ Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.
− Malphite charges to target area. Upon his arrival he deals 200/300/400 (+0.80 AP) magic damage to nearby enemies and knocks them into the air for 1.5 seconds.
+ Malphite charges with the force of a landslide, dashing Unstoppably. At the end of the dash, Malphite Knocks Up for 1.5 seconds and deals {{ rdamagecalc }} magic damage.
Malphite