Malphite

since 0.151.2 52 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%47
16.9.1 (now)100.0%47
14.21.199.2%47
13.8.199.1%47
13.10.199.1%47
13.11.199.1%47
14.10.199.1%47
14.11.199.1%47
15.20.198.8%47
15.23.198.8%47
12.21.198.8%47
12.10.198.8%47
12.13.198.8%47
12.16.198.8%47
12.19.198.8%47
12.23.198.2%47
13.4.198.2%47
11.2.197.3%37
11.12.197.0%47
12.2.197.0%47
11.1.196.8%31
10.23.196.4%31
10.22.195.3%31
11.8.194.6%47
9.15.187.0%37
9.22.187.0%37
9.24.187.0%37
9.24.287.0%37
9.14.186.0%37
7.17.184.7%43
8.23.184.4%43
4.20.183.6%39
7.22.183.6%43
6.4.183.1%43
6.10.183.1%43
6.16.183.1%43
7.19.183.1%43
7.20.183.1%43
5.12.182.5%43
5.11.182.4%43
6.17.182.4%43
7.3.182.4%43
7.11.182.4%43
7.18.182.4%43
8.7.182.0%43
4.5.481.9%39
4.7.881.9%39
4.13.181.9%39
0.151.281.7%39
0.152.5581.7%39
3.8.181.7%39
3.8.581.7%39
8.1.181.7%43

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.3%-3.7%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%61
3.8.10.0%0.0%60
3.8.50.0%0.0%60
4.5.4+0.3%+0.3%62
4.7.80.0%+0.3%60
4.13.10.0%+0.3%60
4.20.1+1.9%+2.2%59
5.11.10.0%+2.2%57
5.12.1-1.9%+0.3%63
6.4.1-0.4%-0.1%63
6.10.10.0%-0.1%63
6.16.10.0%-0.1%63
6.17.1+0.8%+0.7%61
7.3.1+0.0%+0.7%61
7.11.1+0.8%+1.5%61
7.17.1-2.4%-0.9%57
7.18.1+2.4%+1.5%57
7.19.1-0.8%+0.7%57
7.20.10.0%+0.7%57
7.22.1+0.4%+1.1%57
8.1.1-1.8%-0.7%57
8.7.1+2.7%+2.0%55
8.23.1+1.8%+3.9%55
9.14.1+0.7%+4.5%47
9.15.1+0.8%+5.3%47
9.22.1-0.9%+4.5%47
9.24.10.0%+4.5%47
9.24.20.0%+4.5%47
10.22.1-0.9%+3.6%29
10.23.1+1.0%+4.6%33
11.1.1-0.4%+4.2%33
11.2.10.0%+4.2%31
11.8.10.0%+4.2%37
11.12.1+2.4%+6.5%47
12.2.10.0%+6.5%47
12.10.1+1.9%+8.4%47
12.13.10.0%+8.4%47
12.16.10.0%+8.4%47
12.19.10.0%+8.4%47
12.21.1-0.0%+8.4%47
12.23.1+0.7%+9.1%45
13.4.10.0%+9.1%45
13.8.1+0.1%+9.2%45
13.10.10.0%+9.2%45
13.11.10.0%+9.2%45
14.10.10.0%+9.2%45
14.11.10.0%+9.2%45
14.21.1+0.1%+9.2%45
15.20.1+0.8%+10.1%45
15.23.10.0%+10.1%45
16.2.1-1.2%+8.8%45
16.9.10.0%+8.8%45

9.24.2 vs 10.22.1 — by dimension

Damage100%Toughness100%Control96%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness100.0%8
Control95.6%6
Tempo100.0%10

99.1% overall · 29 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.21.1 10.22.1

Passive

description

− Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.

+ Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

Q

description

− Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.

+ Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.

control.slow_duration - 3 Control
control.slow_percent 20/25/30/35/40 - Control
damage.ap_ratio 0.60 - Damage
damage.base 70/120/170/220/270 - Damage
mobility.move_speed_percent - 10/15/20/25/30 Mobility
tooltip

− Deals 70/120/170/220/270 (+0.60 AP) magic damage and steals 20/25/30/35/40% of the target's movement speed for 3 seconds.

+ Malphite launches a shard of earth at an enemy, dealing {{ qdamagecalc }} magic damage, and Slowing them and granting Malphite 10/15/20/25/30% Move Speed for 3 seconds.

W

misc.duration - 5
tooltip

− Passive: Malphite's armor is increased by 10/15/20/25/30% ({{ f1 }} Armor). This effect is tripled while Granite Shield is active.Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing {{ thunderclapsplash }} physical damage in a cone. His first attack after activating Thunderclap deals {{ totalbonusdamage }} bonus physical damage to his target.

+ Passive: Malphite gains {{ bonusarmorcalc }} Armor. This effect is increased to {{ empoweredarmorcalc }} while Granite Shield is active.Active: Malphite's next Attack deals an additional {{ totalbonusdamage }} physical damage and creates an aftershock which deals {{ thunderclapsplash }} physical damage in their direction. His Attacks continue to create aftershocks for the next 5 seconds.

E

description

− Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.

+ Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

control.attack_speed_reduction 30/35/40/45/50 25/30/35/40/45 Control
damage.ap_ratio 0.60 - Damage
damage.armor_ratio 40 - Damage
damage.base 60/95/130/165/200 - Damage
misc.unknown 0.30 -
tooltip

− Malphite slams the ground dealing 60/95/130/165/200 (+0.30 Armor) (+0.60 AP) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.This ability gains damage equal to 40% of Malphite's Armor.

+ Malphite slams the ground, dealing {{ edamagecalc }} magic damage and reducing Attack Speed by 25/30/35/40/45% for 3 seconds.

R

description

− Malphite ferociously charges to a location, damaging enemies and knocking them into the air.

+ Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

damage.ap_ratio 0.80 - Damage
damage.base 200/300/400 - Damage
tooltip

− Malphite charges to target area. Upon his arrival he deals 200/300/400 (+0.80 AP) magic damage to nearby enemies and knocks them into the air for 1.5 seconds.

+ Malphite charges with the force of a landslide, dashing Unstoppably. At the end of the dash, Malphite Knocks Up for 1.5 seconds and deals {{ rdamagecalc }} magic damage.