0.151.2 → 16.8.1
| armor | 18 | → | 35 | Toughness |
| armor/lvl | 4 | → | 5.2 | Toughness |
| attack damage | 58 | → | 64 | Damage |
| attack speed | 0.562 | → | 0.8 | Damage |
| health | 421 | → | 665 | Toughness |
| health/lvl | 90 | → | 109 | Toughness |
| hp regen | 7.25 | → | 5 | Toughness |
| hp regen/lvl | 0.85 | → | 0.75 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 0 | → | 2.050 | Toughness |
| mana | 250 | → | 375 | Tempo |
| mana/lvl | 46 | → | 43 | Tempo |
| mp regen | 6.45 | → | 6 | Tempo |
| mp regen/lvl | 0.45 | → | 0.6 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP.
+ Maokai's basic attack also heals him and deals additional damage on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.
Q
− Maokai releases an arcane shockwave. Nearby enemies are knocked back and all affected enemies take 70/115/160/205/250 (+0.40 AP) magic damage and are slowed by 20/27/34/41/48% for 2 seconds.
+ Maokai smashes his fist into the ground, dealing 30/75/120/165/210 (+0.4 AP) plus 1/2/3/3/4% max Health magic damage and briefly Slowing. Nearby enemies are also Knocked Back.{{ spellmodifierdescriptionappend }}
W
− Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
+ Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.
− Maokai transforms into a cloud of arcane energy that quickly travels to a target enemy, deals 80/115/150/185/220 (+0.80 AP) magic damage and roots it for 1/1.25/1.5/1.75/2 second(s).
+ Maokai transforms into a moving mass of roots, becoming Untargetable and dashing to an enemy. Upon arrival, he Roots the enemy for 1/1.1/1.2/1.3/1.4 second(s) and deals 35/60/85/110/135 (+0.4 AP) magic damage. {{ spellmodifierdescriptionappend }}
E
− Maokai flings a sapling that deals area damage on impact. The sapling then wards the nearby area. When enemies approach, the sapling attacks enemies with an arcane blast.
+ Maokai flings a sapling to the target area to stand guard. More effective in brush.
− Maokai flings a sapling that deals 40/75/110/145/180 (+0.40 AP) magic damage on impact.(+0.60 AP) magic damage. Saplings last for 35 seconds.
+ Maokai flings a sapling, which stands watch for 30 seconds. Saplings chase nearby enemies, detonating on arrival to deal 25/50/75/100/125 (+0.25 AP) (+0.05 Max HP) magic damage and Slow surrounding enemies by 45% for 2 seconds. Sap Magic's Cooldown is reduced by an additional 4 seconds if the sapling hits an enemy champion or epic monster.If placed in brush, Saplings instead last for 30 (+0.015 Max HP) seconds and cause a larger explosion, dealing 50/100/150/200/250 (+0.5 AP) (+0.1 Max HP) magic damage over 2 seconds and Slowing enemies by 0.450.{{ spellmodifierdescriptionappend }}
R
− Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.
+ Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path.
− Toggle: Maokai creates a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20%.(+0.50 AP) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 200/250/300 bonus damage.
+ Maokai summons a colossal wave of brambles and thorns, Rooting enemies for 0.75 to 2.25 seconds, increasing with distance travelled, and dealing 75/150/225 (+0.75 AP) magic damage. Hitting a champion gives Maokai 30/40/50% Move Speed, decaying over 2 seconds. {{ spellmodifierdescriptionappend }}
Maokai