0.151.2 → 15.23.1
| armor | 16.3 | → | 33 | Toughness |
| armor/lvl | 3.7 | → | 4.2 | Toughness |
| attack damage | 55.12 | → | 65 | Damage |
| attack damage/lvl | 3.1 | → | 2.8 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.575 | → | 0.679 | Damage |
| attack_speed.growth_percent | 2.98 | → | 2.5 | Damage |
| health | 444 | → | 655 | Toughness |
| health/lvl | 86 | → | 105 | Toughness |
| hp regen | 6.75 | → | 7.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 199 | → | 251 | Tempo |
| mana/lvl | 36 | → | 42 | Tempo |
| mp regen | 6.5 | → | 7.25 | Tempo |
| move speed | 330 | → | 355 | Mobility |
Passive
− Master Yi strikes twice every 7th attack.
+ Every few consecutive basic attack, Master Yi strikes twice.
Q
− Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
+ Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
− Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
+ Master Yi becomes Untargetable and teleports to rapidly strike enemies near his target, dealing 0/20/40/60/80 (+0.700 AD) physical damage to all enemies hit after 4 hits. This Ability can strike the same enemy repeatedly if there are no other targets, dealing 25% damage for subsequent hits ({{ subesquentdamage }}), for a maximum single target total of 0/20/40/60/80 physical damage.{{ spellmodifierdescriptionappend }}
W
− Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
+ Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
− Master Yi channels, restoring 140/280/420/560/700 (+4 AP) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.
+ Master Yi channels, restoring 40/120/200/280/360 (+1 AP) Health over 4 seconds. This healing is increased by up to 100% based on Master Yi's missing Health.While channeling and for 0.5 seconds afterwards, he takes {{ initialdr }} reduced damage, decreased to 43/45/47/50/52% after the first 0.5 seconds.{{ spellmodifierdescriptionappend }}
E
− Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
+ Grants bonus true damage on basic attacks.
− Passive: Increases physical damage by 15/20/25/30/35.Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
+ Master Yi's Attacks deal an additional 15/20/25/30/35 (+0.350 AD) true damage for 5 seconds.{{ spellmodifierdescriptionappend }}
R
− Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
+ Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
− Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 8/10/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)
+ Passive: Champion takedowns reduce the remaining Cooldown of Master Yi's basic Abilities by 70%.Active: Master Yi enters a trance, gaining 25/35/45% Move Speed, 5/25/45% Attack Speed, and immunity to Slows for 7 seconds. Champion takedowns extend the duration of this Ability by 7 seconds.{{ spellmodifierdescriptionappend }}
MasterYi