15.2.1 → 15.7.1
Q
range 1000 → 950
damage.per_hit 10/13/16/19/22 (+0.085 AP) → 10.5/13/15.5/18/20.5 (+0.085 AP) Damage
W
cost 60/45/30/15/0 → 80/60/40/20/0 Tempo
damage.reflect_percent 0.325/0.4/0.475/0.55/0.625 → 0.350/0.4/0.450/0.5/0.55 Damage
misc.duration 1 → 0.75
E
control.root_duration 1.62/1.75/1.88/2/2.12 → 1/1.25/1.5/1.75/2 Control
damage.base 20/60/100/140/180 (+0.5 AP) → 15/60/105/150/195 (+0.6 AP) Damage
R
{7a897239} 0.025 AP → 0.035 AP
{8fc5409e} 0.4 AP → 0.3 AP
{e5ae88d4} 0.25 AP → 0.1 AP
basepassiveflatdamage 50/65/80/95/110 → 50/60/70/80/90
baseultflatdamage 75/125/175/225/275 → 50/100/150/200/250
Mel