Mel

since 15.2.1 10 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S15S1616.5.1now
table view
patchsimilarityshared dims
16.8.1 (now)100.0%55
16.5.198.1%53
16.4.196.7%53
16.3.196.5%53
15.4.193.9%39
15.24.193.8%49
15.3.191.9%39
15.2.191.8%39
15.23.191.6%49
15.8.191.0%49
15.19.191.0%49

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.4%-2.6%S15S16
table view
patchdeltacumulativedims
15.3.1-0.0%-0.0%45
15.4.1-1.5%-1.6%43
15.8.1+0.1%-1.5%43
15.19.10.0%-1.5%55
15.23.1-0.3%-1.8%55
15.24.1+3.8%+2.0%53
16.3.1-1.8%+0.2%47
16.4.1+0.1%+0.3%51
16.5.1+0.5%+0.8%51
16.8.1-2.0%-1.2%49

15.2.1 vs 15.24.1 — by dimension

Damage97%Toughness99%Control85%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage97.2%11
Toughness99.4%8
Control84.7%4
Mobility100.0%2
Tempo100.0%16

96.7% overall · 45 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

15.2.1 16.2.1

health600630Toughness

Q

range 1000 950
damage.per_hit 10/13/16/19/22 (+0.085 AP) 10.5/13/15.5/18/20.5 (+0.085 AP) Damage
damage.total - 52.5/78/108.5/144/184.5 (+0.425 AP) Damage

W

cost 60/45/30/15/0 80/60/40/20/0 Tempo
damage.reflect_percent 0.325/0.4/0.475/0.55/0.625 0.350/0.4/0.450/0.5/0.55 Damage
misc.duration 1 0.75

E

cost 50/55/60/65/70 50/60/70/80/90 Tempo
control.root_duration 1.62/1.75/1.88/2/2.12 1.1/1.2/1.30/1.40/1.5 Control
damage.base 20/60/100/140/180 (+0.5 AP) 20/60/100/140/180 (+0.6 AP) Damage
damage.per_second - 6/16/26/36/46 Damage

R

damage.base - 50/100/150 (+0.3 AP) Damage
damage.passive_base - 50/60/70 (+0.1 AP) Damage
damage.passive_per_stack - 2/3/4 (+0.007 AP) Damage
damage.per_stack - 1/4/7 (+0.035 AP) Damage