15.3.1 → 15.22.1
| health | 600 | → | 630 | Toughness |
Q
range 1000 → 950
damage.total - → 52.5/78/108.5/144/184.5 (+0.425 AP) Damage
W
cost 60/45/30/15/0 → 80/60/40/20/0 Tempo
damage.reflect_percent 0.325/0.4/0.475/0.55/0.625 → 0.350/0.4/0.450/0.5/0.55 Damage
misc.duration 1 → 0.75
E
control.root_duration 1.62/1.75/1.88/2/2.12 → 1/1.25/1.5/1.75/2 Control
damage.base 20/60/100/140/180 (+0.5 AP) → 15/60/105/150/195 (+0.6 AP) Damage
damage.per_second - → 0/2/4/6/8 Damage
R
damage.base - → 50/100/150 (+0.3 AP) Damage
damage.passive_base - → 50/60/70 (+0.1 AP) Damage
damage.passive_per_stack - → 2/3/4 (+0.007 AP) Damage
damage.per_stack - → 1/4/7 (+0.035 AP) Damage
Mel