10.5.1 → 10.6.1
| health | 577.8 | → | 540 | Toughness |
| hp regen | 6 | → | 5 | Toughness |
| mana | 265.840 | → | 300 | Tempo |
| mana/lvl | 38 | → | 45 | Tempo |
| mp regen | 8.042 | → | 8 | Tempo |
| magic resist | 32.1 | → | 28 | Toughness |
Passive
− Increases Wukong's Armor and Magic Resist for each nearby enemy champion.
+ Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Q
− Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.
+ Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
− Wukong's next attack gains 125 range, deals 10/40/70/100/130 (+1.10 AD) bonus physical damage and reduces the enemy's Armor by 10/15/20/25/30% for 3 seconds.
+ Wukong and his clone's next attack gains 50/75/100/125/150 extra range, deals {{ totaldamage }} bonus physical damage, and reduces the target's armor by 5/10/15/20/25% for 3 seconds.Crushing Blow's cooldown is reduced by 0.5 seconds every time Wukong or his clone hits an enemy with an attack or spell.
W
− Wukong becomes Invisible for a short duration, leaving behind a decoy that will deal Magic Damage to enemies near it when Wukong's stealth expires.
+ Wukong becomes <keywordMajor>Invisible</keywordMajor> and dashes in a direction, leaving behind a clone that will attack nearby enemies.
− Wukong becomes Invisible for 1.5 seconds, leaving behind a decoy that will deal 70/115/160/205/250 Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.
+ Wukong dashes and becomes Invisible for 1 second, leaving behind a stationary clone for 3.25 seconds.The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing 35/40/45/50/55% of normal damage.
E
− Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
+ Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
− Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes 65/100/135/170/205 (+0.80 AD) physical damage. Wukong then gains 30/35/40/45/50% Attack Speed for 4 seconds.
+ Wukong dashes to an enemy, sending out clones that mimic the dash to up to 2 additional enemies nearby. Each enemy struck takes {{ totaldamage }} magic damage. He and his clone then gain 35/40/45/50/55% Attack Speed for 5 seconds.
R
− Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell.
+ Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.Enemies struck take damage and are knocked up.
− Wukong's staff grows outward and he spins it around for 4 seconds, dealing {{ damagepersecondtotal }} physical damage per second to nearby enemies, knocking them up for 1 second the first time they get hit.At the start, Wukong gains 15% Movement Speed, and he gains an additional 10% per second over the duration.
+ Wukong spins his staff around for 2 seconds, gaining 20% Movement Speed. While spining, he deals {{ damagepersecondtotal }} (+{{ percentmaxhpdmgpersec }} of the target's maximum health) physical damage per second to nearby enemies and knocks them up for 0.75 seconds the first time they get hit.Cyclone can be cast a second time within 8 seconds before going on cooldown.
MonkeyKing