MonkeyKing

since 0.151.2 62 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S15S1614.22.1now
table view
patchsimilarityshared dims
16.10.1 (now)100.0%54
14.22.198.9%54
14.16.198.8%54
15.20.198.7%54
15.3.198.5%54
14.10.198.3%54
14.11.198.3%54
14.3.198.3%52
12.20.197.1%54
13.16.197.0%54
13.23.196.9%52
13.7.196.7%54
13.10.196.7%54
13.11.196.7%54
13.13.196.7%54
13.14.196.7%54
13.15.196.7%54
12.17.196.3%54
12.14.196.2%53
12.10.195.7%53
12.11.195.7%53
12.13.195.7%53
10.23.194.6%45
10.25.194.6%45
11.12.194.3%53
11.8.194.0%53
11.15.194.0%53
11.21.194.0%53
12.2.194.0%53
12.7.194.0%53
10.14.194.0%45
10.19.194.0%45
10.7.193.4%45
10.9.193.1%45
10.11.193.1%45
10.6.193.0%45
8.24.181.0%35
8.23.179.6%39
9.7.179.6%39
9.24.179.6%39
9.24.279.6%39
4.20.179.5%31
6.4.179.5%31
7.22.179.1%39
6.10.178.7%39
6.22.178.7%39
7.1.178.7%39
7.2.178.7%39
7.3.178.7%39
7.20.378.7%39
4.5.478.1%32
4.14.278.1%32
4.16.178.1%32
4.19.278.1%32
8.16.177.1%39
8.3.176.9%39
8.1.176.9%39
8.6.176.8%39
8.14.176.8%39
0.152.5576.6%32
3.8.176.6%32
3.8.576.6%32
0.151.275.9%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.1%-5.7%S0S3S4S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%55
3.8.10.0%0.0%50
3.8.50.0%0.0%50
4.5.4-0.8%-0.8%56
4.14.20.0%-0.8%56
4.16.10.0%-0.8%56
4.19.20.0%-0.8%56
4.20.1+2.2%+1.3%55
6.4.10.0%+1.3%55
6.10.1-3.6%-2.3%55
6.22.10.0%-2.3%61
7.1.10.0%-2.3%61
7.2.10.0%-2.3%61
7.3.1+0.0%-2.3%61
7.20.30.0%-2.3%61
7.22.1+0.8%-1.5%61
8.1.1-1.6%-3.1%61
8.3.1-0.1%-3.2%61
8.6.1+3.3%+0.2%61
8.14.1-0.3%-0.1%61
8.16.1-1.3%-1.4%61
8.23.1+1.6%+0.2%61
8.24.10.0%+0.2%51
9.7.10.0%+0.2%51
9.24.10.0%+0.2%57
9.24.20.0%+0.2%57
10.6.1-2.8%-2.6%43
10.7.1-0.4%-3.1%45
10.9.1-0.7%-3.8%45
10.11.10.0%-3.8%45
10.14.1-0.9%-4.7%45
10.19.10.0%-4.7%45
10.23.1+0.7%-4.0%45
10.25.10.0%-4.0%45
11.8.10.0%-4.0%45
11.12.1-0.2%-4.2%55
11.15.1-0.7%-4.9%55
11.21.10.0%-4.9%55
12.2.10.0%-4.9%55
12.7.10.0%-4.9%51
12.10.1+1.8%-3.1%51
12.11.10.0%-3.1%51
12.13.10.0%-3.1%49
12.14.1+0.6%-2.5%49
12.17.1-0.1%-2.6%49
12.20.1+0.8%-1.8%50
13.7.1-0.5%-2.3%50
13.10.1+0.7%-1.7%50
13.11.1-0.7%-2.3%50
13.13.10.0%-2.3%50
13.14.10.0%-2.3%48
13.15.10.0%-2.3%48
13.16.1+0.4%-1.9%46
13.23.10.0%-1.9%44
14.3.1+1.6%-0.3%42
14.10.10.0%-0.3%42
14.11.10.0%-0.3%44
14.16.1+0.5%+0.3%44
14.22.1+0.2%+0.5%44
15.3.1-0.5%-0.1%44
15.20.1-0.7%-0.8%44
16.10.1+1.6%+0.8%44

9.24.2 vs 10.6.1 — by dimension

Damage97%Toughness96%Control71%Mobility75%Utility75%Tempo89%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage96.7%5
Toughness95.5%8
Control70.8%4
Mobility75.0%2
Utility75.0%4
Tempo89.5%20

87.0% overall · 49 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.5.1 10.6.1

health577.8540Toughness
hp regen65Toughness
mana265.840300Tempo
mana/lvl3845Tempo
mp regen8.0428Tempo
magic resist32.128Toughness

Passive

description

− Increases Wukong's Armor and Magic Resist for each nearby enemy champion.

+ Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

Q

description

− Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.

+ Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

cooldown 9/8/7/6/5 9/8.5/8/7.5/7 Tempo
range 650 250/275/300/325/350
control.armor_shred_percent 10/15/20/25/30 5/10/15/20/25 Control
damage.base 10/40/70/100/130 - Damage
tempo.cooldown_reduction - 0.5 Tempo
utility.attack_range - 50/75/100/125/150 Utility
tooltip

− Wukong's next attack gains 125 range, deals 10/40/70/100/130 (+1.10 AD) bonus physical damage and reduces the enemy's Armor by 10/15/20/25/30% for 3 seconds.

+ Wukong and his clone's next attack gains 50/75/100/125/150 extra range, deals {{ totaldamage }} bonus physical damage, and reduces the target's armor by 5/10/15/20/25% for 3 seconds.Crushing Blow's cooldown is reduced by 0.5 seconds every time Wukong or his clone hits an enemy with an attack or spell.

W

name Decoy Warrior Trickster
description

− Wukong becomes Invisible for a short duration, leaving behind a decoy that will deal Magic Damage to enemies near it when Wukong's stealth expires.

+ Wukong becomes <keywordMajor>Invisible</keywordMajor> and dashes in a direction, leaving behind a clone that will attack nearby enemies.

cooldown 18/16/14/12/10 20/19/18/17/16 Tempo
cost 50/55/60/65/70 60 Tempo
range 325 275
cloneduration - 3.25
damage.ap_ratio 0.60 - Damage
damage.base 70/115/160/205/250 - Damage
damage.clone_percent - 35/40/45/50/55 Damage
e2 1.5 -
stealthduration - 1
tooltip

− Wukong becomes Invisible for 1.5 seconds, leaving behind a decoy that will deal 70/115/160/205/250 Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.

+ Wukong dashes and becomes Invisible for 1 second, leaving behind a stationary clone for 3.25 seconds.The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing 35/40/45/50/55% of normal damage.

E

description

− Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.

+ Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

cooldown 8 10/9.5/9/8.5/8 Tempo
cost 45/50/55/60/65 30/35/40/45/50 Tempo
damage.ad_ratio 0.80 - Damage
damage.base 65/100/135/170/205 - Damage
misc.count - 2
misc.duration 4 5
utility.attack_speed 30/35/40/45/50 35/40/45/50/55 Utility
tooltip

− Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes 65/100/135/170/205 (+0.80 AD) physical damage. Wukong then gains 30/35/40/45/50% Attack Speed for 4 seconds.

+ Wukong dashes to an enemy, sending out clones that mimic the dash to up to 2 additional enemies nearby. Each enemy struck takes {{ totaldamage }} magic damage. He and his clone then gain 35/40/45/50/55% Attack Speed for 5 seconds.

R

description

− Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell.

+ Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.Enemies struck take damage and are knocked up.

control.knockup_duration 1 0.75 Control
mobility.move_speed_percent 15 20 Mobility
mobility.move_speed_ramp_percent 10 - Mobility
recastwindow - 8
spinduration - 2
tooltip

− Wukong's staff grows outward and he spins it around for 4 seconds, dealing {{ damagepersecondtotal }} physical damage per second to nearby enemies, knocking them up for 1 second the first time they get hit.At the start, Wukong gains 15% Movement Speed, and he gains an additional 10% per second over the duration.

+ Wukong spins his staff around for 2 seconds, gaining 20% Movement Speed. While spining, he deals {{ damagepersecondtotal }} (+{{ percentmaxhpdmgpersec }} of the target's maximum health) physical damage per second to nearby enemies and knocks them up for 0.75 seconds the first time they get hit.Cyclone can be cast a second time within 8 seconds before going on cooldown.