0.151.2 → 16.13.1
| armor | 15 | → | 37 | Toughness |
| armor/lvl | 3.5 | → | 4.2 | Toughness |
| attack damage | 51.7 | → | 61 | Damage |
| attack damage/lvl | 3.5 | → | 4 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.562 | → | 0.625 | Damage |
| attack_speed.growth_percent | 3 | → | 1 | Damage |
| health | 421 | → | 645 | Toughness |
| health/lvl | 80 | → | 104 | Toughness |
| hp regen | 7.45 | → | 5 | Toughness |
| hp regen/lvl | 0.55 | → | 0.75 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 120 | → | 100 | Tempo |
| move speed | 315 | → | 335 | Mobility |
Passive
− A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.
+ Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.
Q
− On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.
+ Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.
− On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+1 AD) (+0.40 AP) magic damage.(+1.65 AD) (+0.66 AP) damage is dealt instead.
+ Mordekaiser smashes the ground with Nightfall dealing 45/80/115/150/185 (+1.2 AD) (+0.700 AP) magic damage, increased to 56.25/104.000/155.25/210.000/268.25 (+1.5 AD) (+0.910 AP) if it hits only a single enemy.{{ spellmodifierdescriptionappend }}
W
− Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.
+ Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.
− Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.20 AP) magic damage per second to nearby enemies.
+ Passive: Mordekaiser stores 45% of the damage he deals and 8% of the damage he takes.Active: Mordekaiser gains the stored damage as Shield. He may Recast this Ability to restore 32/35/38/40/43% of the remaining Shield as Health.Minimum Shield: 0.05 Max HPMaximum Shield: 0.3 Max HP{{ spellmodifierdescriptionappend }}
E
− Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.
+ Mordekaiser pulls all enemies in an area.
− Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.60 AP) magic damage.
+ Active: Pulls enemies in his direction, dealing 45/60/75/90/105 (+0.4 AP) magic damage.{{ spellmodifierdescriptionappend }}
R
− Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.
+ Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
− Steals 24/29/34 (+0.04 AP)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
+ Mordekaiser banishes a champion to the Death Realm with him for 7s, stealing 10% of their core stats for the duration.If Mordekaiser kills that enemy in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.{{ spellmodifierdescriptionappend }}
Mordekaiser