0.151.2 → 9.11.1
| armor | 15 | → | 25 | Toughness |
| armor/lvl | 3.5 | → | 3.75 | Toughness |
| attack damage | 51.7 | → | 61 | Damage |
| attack damage/lvl | 3.5 | → | 5 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.562 | → | 0.6 | Damage |
| attack_speed.growth_percent | 3 | → | 2.2 | Damage |
| health | 421 | → | 530 | Toughness |
| health/lvl | 80 | → | 78 | Toughness |
| hp regen | 7.45 | → | 4 | Toughness |
| hp regen/lvl | 0.55 | → | 0.3 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 120 | → | 0 | Tempo |
| move speed | 315 | → | 325 | Mobility |
Q
− On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.
+ Mordekaiser's next three attacks deal escalating bonus damage.
− On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+1 AD) (+0.40 AP) magic damage.(+1.65 AD) (+0.66 AP) damage is dealt instead.
+ Mordekaiser's next three hits are empowered. The first two strikes deal 10/20/30/40/50 (+1.65 AD) (+1 AP) bonus magic damage. The final strike deals 2 times the bonus damage of the previous strikes, up to {{ f5 }} (+{{ f3 }} AD) (+{{ f4 }} AP).
W
− Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.
+ Coats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies.
− Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.20 AP) magic damage per second to nearby enemies.
+ Passive: Mordekaiser gains bonus experience for killing minions near allied champions.{{ f3 }}Active: Target an ally, linking them to Mordekaiser:(+0.90 AP) magic damage over 4 seconds to nearby enemies.(+0.30 AP) health from nearby enemies (25% heal on minions, max 2 units; deals magic damage).
E
− Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.60 AP) magic damage.
+ Mordekaiser deals 35/65/95/125/155 (+0.60 AD) (+0.60 AP) magic damage in a cone.For each Champion hit, he gains {{ f1 }}% maximum shield.
R
− Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.
+ Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost.
− Steals 24/29/34 (+0.04 AP)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
+ Passive - Dragon Force: Damaging the Dragon will Curse it for 10 seconds.Active: Curse target Champion and steal 25/30/35% (+0.04% AP) of their maximum health (25% initially, 75% over 10 seconds; deals magic damage).Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for 45/60/75 seconds. Mordekaiser gains 30% of their ability power and 25% of their bonus health. The ghost gains (+{{ f1 }} AD) attack damage and (+{{ f2 }}) health.The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Mordekaiser