5.3.1 → 5.4.1
| hp regen | 8.370 | → | 3.37 | Toughness |
Q
− On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+1 AD) (+0.40 AP) Magic Damage.(+1.65 AD) (+0.66 AP) magic damage is dealt instead.
+ On next hit, Mordekaiser gains 75 range and swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+1 AD) (+0.40 AP) magic damage.(+1.65 AD) (+0.66 AP) magic damage is dealt instead.
W
− Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their Armor and Magic Resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.20 AP) Magic Damage per second to nearby enemies.
+ Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 20/32/44/56/68 (+0.15 AP) magic damage per second to nearby enemies.If cast on an ally, Mordekaiser also gains the effect of Creeping Death, and both gain 60 bonus movement speed when moving towards each other.
E
− Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.60 AP) Magic Damage.
+ Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.60 AP) magic damage.
R
− Steals 24/29/34 (+0.04 AP)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
+ Steals 24/29/34 (+0.04 AP)% of target champion's maximum health (half stolen initially and half over 10 seconds; deals magic damage).The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Mordekaiser