9.11.1 → 9.12.1
| health | 530 | → | 575 | Toughness |
| health/lvl | 78 | → | 90 | Toughness |
| hp regen | 4 | → | 5 | Toughness |
| hp regen/lvl | 0.3 | → | 0.75 | Toughness |
| mana | 0 | → | 100 | Tempo |
| armor | 25 | → | 39 | Toughness |
| armor/lvl | 3.75 | → | 4 | Toughness |
| magic resist | 32.1 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 1.5 | Toughness |
| attack damage | 61 | → | 65 | Damage |
| attack damage/lvl | 5 | → | 4 | Damage |
| move speed | 325 | → | 335 | Mobility |
| attack speed | 0.6 | → | 0.625 | Damage |
| attack_speed.growth_percent | 2.2 | → | 1 | Damage |
Passive
− A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.
+
Q
− Mordekaiser's next three attacks deal escalating bonus damage.
+ Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.
− Mordekaiser's next three hits are empowered. The first two strikes deal 10/20/30/40/50 (+1.65 AD) (+1 AP) bonus magic damage. The final strike deals 2 times the bonus damage of the previous strikes, up to {{ f5 }} (+{{ f3 }} AD) (+{{ f4 }} AP).
+ Mordekaiser smashes the ground with Nightfall dealing {{ qdamage }} magic damage to all enemies in the area, increased by 15/20/25/30/35% if it hits only a single enemy.
W
− Coats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies.
+ Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.
− Passive: Mordekaiser gains bonus experience for killing minions near allied champions.{{ f3 }}Active: Target an ally, linking them to Mordekaiser:(+0.90 AP) magic damage over 4 seconds to nearby enemies.(+0.30 AP) health from nearby enemies (25% heal on minions, max 2 units; deals magic damage).
+ Mordekaiser stores (30% per level/15%) of all damage he (deals/takes) as a potential shield.Indestructible grants him the shield and may be cast a second time to consume it, healing for 38/40/43/45/47% of the remaining value.
E
− Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.
+ Mordekaiser pulls all enemies in an area.
− Mordekaiser deals 35/65/95/125/155 (+0.60 AD) (+0.60 AP) magic damage in a cone.For each Champion hit, he gains {{ f1 }}% maximum shield.
+ Passive: Mordekaiser gains 0/5/10/15/20% Magic Penetration.Active: Mordekaiser pulls enemies in the chosen area dealing {{ totaldamage }} magic damage.
R
− Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost.
+ Mordekaiser drags his victim to a different dimention with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
− Passive - Dragon Force: Damaging the Dragon will Curse it for 10 seconds.Active: Curse target Champion and steal 25/30/35% (+0.04% AP) of their maximum health (25% initially, 75% over 10 seconds; deals magic damage).Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for 45/60/75 seconds. Mordekaiser gains 30% of their ability power and 25% of their bonus health. The ghost gains (+{{ f1 }} AD) attack damage and (+{{ f2 }}) health.The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
+ Mordekaiser banishes a target to the Death Realm with him for 7s, stealing 10% of their core stats for the duration.If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.
Mordekaiser