Nasus

since 0.151.2 54 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.24.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%57
15.24.199.2%57
14.21.198.6%57
15.7.198.6%57
15.19.198.6%57
14.18.198.0%57
12.21.197.1%57
13.10.197.1%57
13.11.197.1%57
13.12.197.1%57
12.19.197.1%57
14.11.197.1%57
14.7.196.7%57
11.1.196.6%47
11.5.196.6%47
12.10.196.3%55
12.13.196.3%55
10.24.195.8%49
10.25.195.8%49
10.23.195.2%51
11.8.194.7%55
11.13.194.7%55
11.21.194.7%55
12.1.194.7%55
12.3.194.7%55
10.22.194.5%51
10.7.191.9%51
9.7.190.8%51
9.24.190.8%51
9.24.290.8%51
9.1.188.1%51
8.23.187.6%49
7.22.187.5%49
5.22.286.8%47
6.4.186.8%47
6.10.186.8%47
6.21.186.8%47
7.3.186.8%47
7.7.186.8%47
7.15.186.7%49
4.20.186.5%47
5.16.186.5%47
8.3.185.6%49
8.12.185.6%49
8.1.185.6%49
4.5.482.8%43
4.13.182.8%43
3.6.1482.5%43
3.8.182.5%43
3.8.582.5%43
3.14.1682.5%43
3.14.2082.5%43
4.1.282.5%43
0.151.281.5%47
0.152.5581.5%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.5%-3.9%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%63
3.6.140.0%0.0%60
3.8.10.0%0.0%60
3.8.50.0%0.0%60
3.14.160.0%0.0%60
3.14.200.0%0.0%60
4.1.20.0%0.0%62
4.5.4+0.3%+0.3%62
4.13.10.0%+0.3%62
4.20.1+2.0%+2.3%61
5.16.10.0%+2.3%65
5.22.2+0.1%+2.5%67
6.4.10.0%+2.5%67
6.10.10.0%+2.5%65
6.21.10.0%+2.5%65
7.3.1+0.0%+2.5%67
7.7.10.0%+2.5%67
7.15.1-0.6%+1.9%67
7.22.1+0.6%+2.5%69
8.1.1-1.4%+1.0%69
8.3.1-0.0%+1.0%69
8.12.10.0%+1.0%69
8.23.1+1.4%+2.5%69
9.1.10.0%+2.5%69
9.7.1-3.1%-0.6%67
9.24.10.0%-0.6%69
9.24.20.0%-0.6%69
10.7.1+0.9%+0.3%69
10.22.1+1.7%+2.0%67
10.23.1+0.5%+2.5%67
10.24.10.0%+2.5%61
10.25.10.0%+2.5%59
11.1.1-0.0%+2.5%51
11.5.10.0%+2.5%49
11.8.10.0%+2.5%49
11.13.10.0%+2.5%57
11.21.10.0%+2.5%57
12.1.10.0%+2.5%57
12.3.10.0%+2.5%57
12.10.1+1.6%+4.0%57
12.13.10.0%+4.0%57
12.19.1-0.7%+3.4%57
12.21.1+0.0%+3.4%59
13.10.10.0%+3.4%59
13.11.10.0%+3.4%59
13.12.10.0%+3.4%57
14.7.1+0.6%+4.0%57
14.11.1+0.7%+4.7%55
14.18.1-1.1%+3.6%55
14.21.1-1.5%+2.1%55
15.7.10.0%+2.1%55
15.19.10.0%+2.1%55
15.24.1+0.6%+2.7%55
16.11.1-0.8%+1.8%55

0.151.2 vs 16.11.1 — by dimension

Damage75%Toughness73%Control90%Tempo86%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage75.2%13
Toughness73.1%10
Control89.7%8
Tempo86.1%14

81.5% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.11.1

armor1534Toughness
armor/lvl3.54.7Toughness
attack damage53.367Damage
attack damage/lvl3.54Damage
attack speed0.6130.638Damage
health410650Toughness
health/lvl90104Toughness
hp regen7.59Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana200326Tempo
mana/lvl4562Tempo
mp regen6.67.45Tempo
move speed325350Mobility

Passive

description

− Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.

+ Nasus drains his foe's spiritual energy, giving him bonus Life Steal.

Q

cooldown 8/7/6/5/4 7.5/6.5/5.5/4.5/3.5 Tempo
cost 20/25/30/35/40 20 Tempo
range 255
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 1 - Damage
damage.base 30/50/70/90/110 20/40/60/80/100 (+1 AD) Damage
damage.stack_bonus 3 - Damage
damage.stack_gain_large - 12 Damage
tooltip

− Active: Nasus's next basic attack will deal 30/50/70/90/110 (+1 AD) (+3) physical damage.Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.

+ Nasus' next Attack deals 20/40/60/80/100 (+1 AD) physical damage. Killing an enemy with this Attack permanently increases its damage by 3, increased to 12 against champions, large minions and large jungle monsters.{{ spellmodifierdescriptionappend }}

W

description

− Nasus ages his target, decelerating their Movement and Attack Speeds over time.

+ Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.attack_speed_slow_multiplier_percent - 75 Control
control.slow_percent_max 47/59/71/83/95 35/47/59/71/83 Control
tooltip

− Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.

+ Nasus ages a champion, Slowing them by 35%, increasing to 35/47/59/71/83% over 5 seconds. Their Attack Speed is also reduced by 75% of the Slow.{{ spellmodifierdescriptionappend }}

E

cost 70/85/100/115/130 60/70/80/90/100 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.armor_shred_percent 20/25/30/35/40 30/30/35/40/45 Control
damage.ap_ratio 0.60 - Damage
damage.base 55/95/135/175/215 50/50/80/110/140 (+0.6 AP) Damage
damage.dot - 10/10/16/22/28 (+0.120 AP) Damage
damage.dot_ap_ratio 0.12 - Damage
damage.per_second 11/19/27/35/43 - Damage
tooltip

− Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.60 AP) magic damage.(+0.12 AP) magic damage each second.

+ Nasus ignites a spirit flame, dealing 50/50/80/110/140 (+0.6 AP) magic damage. Enemies in the area lose 30/30/35/40/45% Armor Armor and take 10/10/16/22/28 (+0.120 AP) magic damage over 5 seconds.{{ spellmodifierdescriptionappend }}

R

cooldown 120 120/100/80 Tempo
cost 150 100 Tempo
description

− Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.

+ Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.

range 400
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.01 - Damage
damage.percent_max_health_per_second 3/4/5 0.020/0.030/0.040 Damage
tempo.cooldown_reduction - 50 Tempo
toughness.bonus_health 300/450/600 150/300/450 Toughness
toughness.bonus_resist - 25/40/55 Toughness
tooltip

− Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.

+ Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 150/300/450 and Armor Armor and Magic Resistance by 25/40/55.While the storm rages, nearby enemies take 0.020/0.030/0.040 of their maximum Health as magic damage each second and Siphoning Strike has a 50% reduced Cooldown.{{ spellmodifierdescriptionappend }}