0.151.2 → 6.9.1
| armor | 15 | → | 24.88 | Toughness |
| attack damage | 53.3 | → | 59.18 | Damage |
| health | 410 | → | 561.2 | Toughness |
| hp regen | 7.5 | → | 9.01 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 200 | → | 325.6 | Tempo |
| mana/lvl | 45 | → | 42 | Tempo |
| mp regen | 6.6 | → | 7.44 | Tempo |
| move speed | 325 | → | 350 | Mobility |
Passive
− Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.
+ Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
Q
− Active: Nasus's next basic attack will deal 30/50/70/90/110 (+1 AD) (+3) physical damage.Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.
+ Active: Nasus's next basic attack has 25 additional Attack Range (does not stack with range from Fury of the Sands) and will deal 30/50/70/90/110 (+1 AD) (+3) physical damage.Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
W
− Nasus ages his target, decelerating their Movement and Attack Speeds over time.
+ Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.
− Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.
+ Nasus ages target champion over 5 seconds, initially slowing their Movement Speed by 35% and increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.
R
− Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.
+ Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, and drains nearby enemies' max Health converting into bonus damage for the duration.
− Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
+ Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600 and Attack Range by 50.(+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Nasus