Nasus

since 0.151.2 54 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.24.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%57
15.24.199.2%57
14.21.198.6%57
15.7.198.6%57
15.19.198.6%57
14.18.198.0%57
12.21.197.1%57
13.10.197.1%57
13.11.197.1%57
13.12.197.1%57
12.19.197.1%57
14.11.197.1%57
14.7.196.7%57
11.1.196.6%47
11.5.196.6%47
12.10.196.3%55
12.13.196.3%55
10.24.195.8%49
10.25.195.8%49
10.23.195.2%51
11.8.194.7%55
11.13.194.7%55
11.21.194.7%55
12.1.194.7%55
12.3.194.7%55
10.22.194.5%51
10.7.191.9%51
9.7.190.8%51
9.24.190.8%51
9.24.290.8%51
9.1.188.1%51
8.23.187.6%49
7.22.187.5%49
5.22.286.8%47
6.4.186.8%47
6.10.186.8%47
6.21.186.8%47
7.3.186.8%47
7.7.186.8%47
7.15.186.7%49
4.20.186.5%47
5.16.186.5%47
8.3.185.6%49
8.12.185.6%49
8.1.185.6%49
4.5.482.8%43
4.13.182.8%43
3.6.1482.5%43
3.8.182.5%43
3.8.582.5%43
3.14.1682.5%43
3.14.2082.5%43
4.1.282.5%43
0.151.281.5%47
0.152.5581.5%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.5%-3.9%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%63
3.6.140.0%0.0%60
3.8.10.0%0.0%60
3.8.50.0%0.0%60
3.14.160.0%0.0%60
3.14.200.0%0.0%60
4.1.20.0%0.0%62
4.5.4+0.3%+0.3%62
4.13.10.0%+0.3%62
4.20.1+2.0%+2.3%61
5.16.10.0%+2.3%65
5.22.2+0.1%+2.5%67
6.4.10.0%+2.5%67
6.10.10.0%+2.5%65
6.21.10.0%+2.5%65
7.3.1+0.0%+2.5%67
7.7.10.0%+2.5%67
7.15.1-0.6%+1.9%67
7.22.1+0.6%+2.5%69
8.1.1-1.4%+1.0%69
8.3.1-0.0%+1.0%69
8.12.10.0%+1.0%69
8.23.1+1.4%+2.5%69
9.1.10.0%+2.5%69
9.7.1-3.1%-0.6%67
9.24.10.0%-0.6%69
9.24.20.0%-0.6%69
10.7.1+0.9%+0.3%69
10.22.1+1.7%+2.0%67
10.23.1+0.5%+2.5%67
10.24.10.0%+2.5%61
10.25.10.0%+2.5%59
11.1.1-0.0%+2.5%51
11.5.10.0%+2.5%49
11.8.10.0%+2.5%49
11.13.10.0%+2.5%57
11.21.10.0%+2.5%57
12.1.10.0%+2.5%57
12.3.10.0%+2.5%57
12.10.1+1.6%+4.0%57
12.13.10.0%+4.0%57
12.19.1-0.7%+3.4%57
12.21.1+0.0%+3.4%59
13.10.10.0%+3.4%59
13.11.10.0%+3.4%59
13.12.10.0%+3.4%57
14.7.1+0.6%+4.0%57
14.11.1+0.7%+4.7%55
14.18.1-1.1%+3.6%55
14.21.1-1.5%+2.1%55
15.7.10.0%+2.1%55
15.19.10.0%+2.1%55
15.24.1+0.6%+2.7%55
16.11.1-0.8%+1.8%55

0.152.55 vs 3.6.14 — by dimension

Damage100%Toughness100%Control100%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%25
Toughness100.0%10
Control100.0%8
Mobility100.0%1
Tempo100.0%16

100.0% overall · 62 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.154.3 3.6.14

Q

cost 20/25/30/35/40 20 Tempo
tooltip

− (+1 AD) (+3) physical damage.Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.

+ Active: Nasus's next basic attack will deal 30/50/70/90/110 (+1 AD) (+3) physical damage.Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.

W

tooltip

− Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.

+ Nasus ages target champion over 5 seconds, initially slowing their Movement Speed by 35% and increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.

R

description

− Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.

+ Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, cast ranges, and drains nearby enemies' max Health converting into bonus damage for the duration.

cost 150 100 Tempo
damage.per_second_cap - 240 Damage
misc.attack_range - 50
misc.cast_range - 100
tooltip

− Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.

+ Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.(+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.