Nasus

since 0.151.2 54 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.24.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%57
15.24.199.2%57
14.21.198.6%57
15.7.198.6%57
15.19.198.6%57
14.18.198.0%57
12.21.197.1%57
13.10.197.1%57
13.11.197.1%57
13.12.197.1%57
12.19.197.1%57
14.11.197.1%57
14.7.196.7%57
11.1.196.6%47
11.5.196.6%47
12.10.196.3%55
12.13.196.3%55
10.24.195.8%49
10.25.195.8%49
10.23.195.2%51
11.8.194.7%55
11.13.194.7%55
11.21.194.7%55
12.1.194.7%55
12.3.194.7%55
10.22.194.5%51
10.7.191.9%51
9.7.190.8%51
9.24.190.8%51
9.24.290.8%51
9.1.188.1%51
8.23.187.6%49
7.22.187.5%49
5.22.286.8%47
6.4.186.8%47
6.10.186.8%47
6.21.186.8%47
7.3.186.8%47
7.7.186.8%47
7.15.186.7%49
4.20.186.5%47
5.16.186.5%47
8.3.185.6%49
8.12.185.6%49
8.1.185.6%49
4.5.482.8%43
4.13.182.8%43
3.6.1482.5%43
3.8.182.5%43
3.8.582.5%43
3.14.1682.5%43
3.14.2082.5%43
4.1.282.5%43
0.151.281.5%47
0.152.5581.5%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.5%-3.9%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%63
3.6.140.0%0.0%60
3.8.10.0%0.0%60
3.8.50.0%0.0%60
3.14.160.0%0.0%60
3.14.200.0%0.0%60
4.1.20.0%0.0%62
4.5.4+0.3%+0.3%62
4.13.10.0%+0.3%62
4.20.1+2.0%+2.3%61
5.16.10.0%+2.3%65
5.22.2+0.1%+2.5%67
6.4.10.0%+2.5%67
6.10.10.0%+2.5%65
6.21.10.0%+2.5%65
7.3.1+0.0%+2.5%67
7.7.10.0%+2.5%67
7.15.1-0.6%+1.9%67
7.22.1+0.6%+2.5%69
8.1.1-1.4%+1.0%69
8.3.1-0.0%+1.0%69
8.12.10.0%+1.0%69
8.23.1+1.4%+2.5%69
9.1.10.0%+2.5%69
9.7.1-3.1%-0.6%67
9.24.10.0%-0.6%69
9.24.20.0%-0.6%69
10.7.1+0.9%+0.3%69
10.22.1+1.7%+2.0%67
10.23.1+0.5%+2.5%67
10.24.10.0%+2.5%61
10.25.10.0%+2.5%59
11.1.1-0.0%+2.5%51
11.5.10.0%+2.5%49
11.8.10.0%+2.5%49
11.13.10.0%+2.5%57
11.21.10.0%+2.5%57
12.1.10.0%+2.5%57
12.3.10.0%+2.5%57
12.10.1+1.6%+4.0%57
12.13.10.0%+4.0%57
12.19.1-0.7%+3.4%57
12.21.1+0.0%+3.4%59
13.10.10.0%+3.4%59
13.11.10.0%+3.4%59
13.12.10.0%+3.4%57
14.7.1+0.6%+4.0%57
14.11.1+0.7%+4.7%55
14.18.1-1.1%+3.6%55
14.21.1-1.5%+2.1%55
15.7.10.0%+2.1%55
15.19.10.0%+2.1%55
15.24.1+0.6%+2.7%55
16.11.1-0.8%+1.8%55

3.14.20 vs 4.1.2 — by dimension

Damage100%Toughness100%Control100%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%27
Toughness100.0%10
Control100.0%8
Mobility100.0%1
Tempo100.0%16

100.0% overall · 66 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.15.5 4.1.2

W

range 700 600

R

description

− Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, cast ranges, and drains nearby enemies' max Health converting into bonus damage for the duration.

+ Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, and drains nearby enemies' max Health converting into bonus damage for the duration.

misc.cast_range 100 -
tooltip

− Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.(+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.

+ Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600 and Attack Range by 50.(+0.01 AP)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.