0.151.2 → 10.19.1
| armor | 12 | → | 39 | Toughness |
| armor/lvl | 3.25 | → | 3.75 | Toughness |
| attack damage | 52 | → | 61 | Damage |
| attack speed | 0.637 | → | 0.706 | Damage |
| health | 432 | → | 576.48 | Toughness |
| hp regen | 7.45 | → | 8.5 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 200 | → | 400 | Tempo |
| mana/lvl | 50 | → | 47 | Tempo |
| mp regen | 7.45 | → | 8.625 | Tempo |
| mp regen/lvl | 0.7 | → | 0.5 | Tempo |
| move speed | 300 | → | 325 | Mobility |
Passive
− Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.
+ Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.
Q
− Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.
+ Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
− Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75 AP) magic damage and stunning them briefly.0.50).
+ Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 70/115/160/205/250 (+0.90 AP) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by 50% (0.50), and 50% of the Mana cost is refunded.
W
− Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+0.10) damage for up to 10 seconds.(+0.40 AP) magic damage over 2 seconds.
+ Nautilus surrounds himself with dark energies for 6 seconds, shielding him from the next 45/55/65/75/85 (+0.10 HP) (9/10/11/12/13% of his max Health) damage.While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+0.40 AP) bonus magic damage over 2 seconds to all enemies around his target.
E
− Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.50 AP) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
+ Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+0.30 AP) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
R
− Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.40 AP) magic damage to enemies it passes through and knocks them into the air.(+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
+ Nautilus fires a shockwave that chases an enemy champion, dealing {{ secondarytargetdamage }} magic damage to other enemies it passes through, knocking them into the air, and stunning them for 0.5/1/1.5 seconds.The shockwave explodes upon hitting its target dealing {{ primarytargetdamage }} magic damage, launching them into the air and stunning them for 0.5/1/1.5 seconds.
Nautilus